Browse > Article

MMORPG와 인공지능  

Lee, Gyeong-Jeon (경희대학교)
Keywords
Citations & Related Records
연도 인용수 순위
  • Reference
1 Crandall, J. & Goodrich, M., Measuring the Intelligence of a Robot and its Interface, Proceedings of PerMIS, 2003
2 Koda, T., Interpretation of Emotionally Expressive Characters in an Intercultural Communication. 8th International Con-ference on Knowledge-Based Intelligent Information & Engineering Systems (KES 2004), Lecture Notes in Artificial Intelli-gence, 3214, PartII, pp.862-868, 2004
3 Miiller, M., Computer Go, Artificial Intelligence 134:145-179, 2002
4 Park, H., Kim, B., and Lim, K., Mea-suring the Machine Intelligence Quotient MIQ) of Human-Machine Cooperative Systems, IEEE Transactions on Systems, Man, and Cybernetics A31(2):89-96, 2001
5 Rabin, S., AI Game Programming Wisdom, Charles Rivermedia, 2002
6 Shoham, Y. & Tennenholtz, M., On the emergence of social conventions: odeling, analysis and simulations, Artificial In-telligence 94:139 - 166, 1997
7 van den Herik, J., Uiterwijk, J. & van Rijswijck, J., Games solved: Now and in the future, Artificial Intelligence 134: 277-311, 2002
8 Woodcock, S., Game AI: The State of the Industry 2000-2001: 'It's Not Just Art, It's Engineering,' Game Developer mag-azine, August 2001
9 Tennenholtz, M., Convention evolution in organizations and markets, Computational and Mathematical Organization Theory 2:261-283, 1996
10 Bouzy, B. & Cazenave, T., Computer Go: An AI oriented, Artificial Intelligence 131: 39-103, 2001
11 Messina, E. & Meystel, A., Performance Metric for Intelligent Systems, NIST Special Publication 1014, 2003
12 Brooks, R., How To Build Complete Creatures Rather Than Isolated Cognitive Simulators, Architectures for Intelligence, K. VanLehn (ed), Erlbaum, Hillsdale, NJ, Fall 1989, pp. 225-239
13 Champandard, A., AI Game Development, New Riders Publishing, 2003
14 Zilberstein, S., Using Anytime Algorithms in Intelligent Systems. AI Magazine, 17 (3):73-83, 1996
15 Bien, Z., Bang, W., Kim, D., & Han, J., Machine intelligence quotient: its meas-urements and applications, Fuzzy Sets and Systems 127:3-16, 2002
16 Finin, T., Labrou, Y., and Mayfield, J. KQML as an Agent Communication Language, in 'Software Agents', Jeffrey Bradshaw(editor), AAAI/MIT Press, 1997
17 Fu, D., & Houlette, R., The Ultimate Guide to FSMs in Games, AI Game Programming Wisdom 2, Charles River Media, 2004
18 Laird, J. & van Lent, M., Interactive Computer Games: Human-level AI's Killer Application, AI Magazine, Fall: 15-27, 2001
19 Ginsberg, M., Knowledge Interchange Format: The KIF of Death, AI Magazine, 12(3):57-63, Fall, 1991
20 Campbell, M., Hoane, J. & Hsu, F., Deep Blue, Artificial Intelligence 134: 57-83, 2002
21 Russel, S. & Norvig, P., Artificial Intelli-gence: A Modern Approach, Prentice-Hall, 1995
22 Schaeffer, J., A Gamut of Games, AI Magazine, Fall: 29-46, 2001
23 Buckland, M., AI Techniques for Game Programming, Muska & Lipman, 2002
24 Delgado, J., Emergence of social con-ventions in complex networks, Artificial Intelligence 141:171-185, 2002
25 Nomura, S., Ishida, T., Yasuoka, M., Yamashita, N. and Funakoshi, K., Open Source Software Development with Your Mother Language: Intercultural Collabo-ration Experiment 2002. lOth Interna-tional Conference on Human-Computer Interaction (HCII2003), Crete, Greece, June 2003
26 Friedl, M., Online Game Interactivity Theory, Charles Rived Media, 2002
27 North, D., Institutions, Institutional Change and Economic Performance Cambridge University Press, 1990
28 이만재, 게임에서의 인공지능, 정보처리 9권 제3호, 2002
29 Kasper, W. & Streit, M., Intitutional Economics: Social Order and Public Policy, Edward Elgar, 1999
30 Schaeffer, J. & van den Herik, J., Games, computers, and artificial intelligence, Artificial Intelligence 134:1-7, 2002
31 O'leary, D., Impediments in the Use of Explicit Ontologies for KBS Development, International Journal of Human Computer Studies, 46:327-337, 1997
32 Weng, J., McClelland, J., Pentland, A., Sporns, O., Stockman, I., Sur, M., & Thelen,E.,. Autonomous Mental Development in Robots and Animals. Science, Volume 291, Number 5504, Pages 599-600, January, 2001
33 조대연, 이경전, 인터넷과 자동기계번역 기반 다문화간 협업지원 시스템의 가능성에 관한 고찰, 한국경영과학회 춘계학술대회논문집, 2003