1 |
Simulating Cartoon Style Animation
/
[
Stephen Chenney
] /
NPAR
|
2 |
View-Dependent Geometry
/
[
Paul Rademacher
] /
Proceedings of SIGGRAPH '99
|
3 |
Turning to the Masters:Motion Capturng Cartoons
/
[
Bregler(et al.)
] /
Proceedings of SIGGRAPH
|
4 |
기대 효과를 자동 적용한 얼굴 표정 애니메이션
/
[
김동선;이인권
] /
정보과학회 봄 학술 발표회
|
5 |
Human Motion Reconstruction from Inter-Frame Feature Correspondences of a Single Video Stream Using a Motion Library
/
[
M. J. Park;M. G. Choi;S. Y. Shin
] /
Proc. ACM SIGGRAPH Symposium on Computer Animation
|
6 |
Snake Toonz:A Semi-Automatic Approach to Creating Cel Animation from Video
/
[
Aseem Agarwala
] /
NPAR
|
7 |
/
[
Richard Williams
] /
The Antimator's Survival Kit
|
8 |
Principles of Traditional Animation Applied to 3D Computer Animation
/
[
John Lasseter
] /
Proceedings of SIGGRAPH '87
|
9 |
/
[
J. Bloomenthal(editor)
] /
Introduction to Implicit Surfaces
|
10 |
Disney Effects Using Implicit Surfaces
/
[
Agata Opalach;Steve Maddock
] /
Proceedings of Eurographics Workshop on Animation and Simulation
|
11 |
A Generalization of Algebraic Surface Drawing
/
[
Jim Blinn
] /
ACM Transactions on Graphics
|