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http://dx.doi.org/10.3745/KTSDE.2014.3.1.49

Development of Experience Dance Game using Kinect Motion Capture  

Yun, Hye-Jeong (국립금오공과대학교 컴퓨터소프트웨어공학과)
Kim, Kwang-Il (국립금오공과대학교 컴퓨터소프트웨어공학과)
Lee, Jeong-Hun (국립금오공과대학교 컴퓨터소프트웨어공학과)
Lee, Hae-Yeoun (국립금오공과대학교 컴퓨터소프트웨어공학과)
Publication Information
KIPS Transactions on Software and Data Engineering / v.3, no.1, 2014 , pp. 49-56 More about this Journal
Abstract
Console game has high market occupancy in the world game market and has popular favor for many players. Especially, the experience console game in which body movement is used to control the game has made its own market. However, previous experience console games can easily make players to be boring and require additional payments to update the game. In this paper, we present an experience dance game using Kinet, which has high interest and can be continuously updated. Differently from previous console games, the presented game makes the player to see how they are playing and to know what the next action is. Also, the accuracy of the player motion is compared 20 times in each second to get high interests of players. Through these functions, the presented game can achieve high satisfaction rates based on the qualitative evaluation of users.
Keywords
Kinect; Experience Game; Motion Capturing; Motion Matching;
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  • Reference
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