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2 |
Y. Mehdi, "Xbox Beyond the Box", The Official Microsoft Blog in TechNet Blogs, May 29, 2012.
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3 |
J. Kang, "The Share and Future of World Game Market," KOCCA Statistics Briefing, vol. 13(13), 2013.
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4 |
Entertainment Software Association (ESA), "The 2013 Essential Facts About the Computer and Video Game Industry," Annual Research Reports, 2013.
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5 |
Korea Creative Contents Agency (KOCCA), "Content Technology (CT) In-Depth Report Vol. 5: Technology and Market Trend of Experience Console Game", KOCCA Research Report, 2010.
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6 |
Nintendo Homepage, "http://www.nintendo.co.kr/".
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7 |
Microsoft Kinect SDK, "http://www.microsoft.com/en-us/kinectforwindows/develop/".
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8 |
Wii の概要 コントローラ, "http://www.nintendo.co.jp/event/e3_ 2006/wii/controller.html".
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9 |
H. Wisniowski, "Analog Devices And Nintendo Collaboration Drives Video Game Innovation With iMEMS Motion Signal Processing Technology," Analog Devices, Inc., (http://www. analog.com/en/press-release/May_09_2006_ADI_Nintendo_Collaborat-ion/ press.html), May 9, 2006.
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10 |
K. Castaneda, "Nintendo and PixArt Team Up," Nintendo World Report, May 13, 2006.
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