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http://dx.doi.org/10.3745/KIPSTD.2006.13D.4.619

A Study on Sampling and Association Relation of Class to Express Game Software Characteristics  

Kim Yong-Sic (숭실대학교 일반대학원 컴퓨터학과)
Cho Hyun-Hoon (한국문화콘텐츠진흥원 CT전략센터)
Rhew Sung-Yul (숭실대학교 컴퓨터학부)
Abstract
Currently domestic game market rapidity is developmental but the game production process does not become systematization. Also it is bringing the failure of game that problem point of conversation between game planner and game developer.. The research which to conversation between game planner and game developer it sees does extracting a game element to expressed game characteristics from the product for game planning and it change extracted element into class and In order to express the relationship of element for it presents a relationship of class. Instance research it leads. It grasps a relationship among extracted classes and it supports systematic game planning.
Keywords
UML; Game; Concept Design; Class; Relation;
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