Browse > Article
http://dx.doi.org/10.3745/KIPSTB.2003.10B.2.213

Crossword Game Using Speech Technology  

Yu, Il-Soo (성균관대학교 대학원 정보통신공학부)
Kim, Dong-Ju (성균관대학교 대학원 정보통신공학부)
Hong, Kwang-Seok (성균관대학교 정보통신공학부)
Abstract
In this paper, we implement a crossword game, which operate by speech. The CAA (Cross Array Algorithm) produces the crossword array randomly and automatically using an domain-dictionary. For producing the crossword array, we construct seven domain-dictionaries. The crossword game is operated by a mouse and a keyboard and is also operated by speech. For the user interface by speech, we use a speech recognizer and a speech synthesizer and this provide more comfortable interface to the user. The efficiency evaluation of CAA is performed by estimating the processing times of producing the crossword array and the generation ratio of the crossword array. As the results of the CAA's efficiency evaluation, the processing times is about 10ms and the generation ratio of the crossword array is about 50%. Also, the recognition rates were 95.5%, 97.6% and 96.2% for the window sizes of "$7{\times}7$", "$9{\times}9$," and "$11{\times}11$" respectively.}11$" respectively.vely.
Keywords
Crossword game; Speech recognition; Speech synthesis; Array algorithm;
Citations & Related Records
Times Cited By KSCI : 5  (Citation Analysis)
연도 인용수 순위
1 김동주, 윤재선, 이용주, 김동환, 홍광석, '음성인식 및 합성을 이용한 십자말 게임의 구현,' 한국음향학회 추계학술발표대회논문집, 제20권 제2호, 2001   과학기술학회마을
2 윤재선, 홍광석, 'VCCV 단위를 이용한 어휘독립음성인식 시스템의 구현,' 한국음향학회지, 제21권 제2호, 2002   과학기술학회마을
3 http://hokisimbox.com, 호기심 십자말
4 http://www.netmarble.net, 넷마블
5 양원렬, 윤재선, 홍광석, '영한 음차 변환을 이용한 무제한 음성인식 및 합성기의 구현,' 한국 신호처리·시스템학회논문집, 제1권 제1호, 2000   과학기술학회마을
6 L. Rabiner and B. H. Juang, Fundamentals of speech recognition, Prentice Hall, 1993
7 S. Furui, Digital speech processing, synthesis and recognition, Marcel Dekker, 2001