Browse > Article
http://dx.doi.org/10.3745/KIPSTA.2005.12A.4.327

An Ocean Wave Simulation Method Using TMA Model  

Lee Nam-Kyung (경북대학교 컴퓨터공학과)
Baek Nakhoon (경북대학교 전자전기컴퓨터학부)
Kim Ku Jin (경북대학교 컴퓨터공학과)
Ryu Kwan Woo (경북대학교 컴퓨터공학과)
Abstract
In the field of computer graphics, we have several research results to display the ocean waves on the screen, while we still not have a complete solution yet. Though ocean waves are constructed from a variety of sources, the dominant one is the surface gravity wave, which is generated by the gravity and the wind. In this Paper, we Present a real-time surface gravity wave simulation method, derived from a precise ocean wave model in the oceanography. There are research results based on the Pierson-Moskowitz(PM) model[1], which assumes infinite depth of water and thus shows some mismatches in the case of shallow seas. In this paper, we started from the Texel, Marsen and Arsloe(TMA) model[2], which is a more precise wave model and thus can be used to display more realistic ocean waves. We derived its implementation model for the graphics applications and our prototype implementation shows about 30 frames per second on the Intel Pentium 4 1.6GHz-based personal computer. Our major contributions to the computer graphics area ill be (1) providing more user-controllable parameters to finally generate various wave shapes and (2) the improvement on the expression power of waves even in the shallow seas.
Keywords
Computer Graphics Simulation; Ocean Wave; TMA Model; Real-time Simulation;
Citations & Related Records
연도 인용수 순위
  • Reference
1 H. E. Krogstad and O. A. Arntsen, 'Linear wave theory,' http://www.bygg.ntnu.no/-oivam/hercules ntnu/LWTcourse/
2 H. Seyringer, 'Nature Wizard,' http://www.naturewizard.com/
3 M. J. Tucker, Waves in Ocean Engineering: Measurement, Analysis, and Interpretation, Ellise Horwood, 1991
4 D. E. Hasselmann, M. Dunckel, and J. A. Ewing, 'Directional wave spectra observed during JONSWAP 1973,' J. Phys. Oceanogr., Vol.10, pp.1264-1280, 1980   DOI
5 F. Crawford Jr., Waves, McGraw-Hill, 1977
6 A. Fournier and W. T. Reeves, 'A simple model of ocean waves,' SIGGRAPH'86, pp.75-84, 1986   DOI
7 D. Hinsinger, F. Neyret, and M P. Cani, 'Interactive animation of ocean waves,' Proc. of ACM SIGGRAPH/ Eurographics symp. on Computer Animation, pp.161-166, 2002   DOI
8 S. Thon, J. M. Dischler, and D. Ghazanfarpour, 'Ocean waves synthesis using a spectrum-based turbulence function,' CGI'00, 2000
9 G. A. Mastin, P. A. Watterberg, and J. F. Mareda, 'Fourier synthesis of ocean scenes,' IEEE Comput. Graph. Appl., Vol.7, No.3, pp.16-23, 1987   DOI   ScienceOn
10 J. Tessendorf, 'Simulating ocean water,' SIGGRAPH Course Notes, 1999
11 J. C. Gonzato and B. L Saec, 'On modelling and rendering ocean scenes,' J. Vis. Comp. Anim., Vol.11, No.1, pp.27-37, 2000   DOI   ScienceOn
12 W. J. Pierson and L. Moskowitz, 'A proposed spectral form for fully developed wind seas based on the similarity theory of S.A. Kilaigorodskii.,' J. Geophysical Research, pp.5181-5190, 1964.
13 N. Foster and D. Metaxas, 'Controlling fluid animation,' CGI'97, pp.178-188, 1997
14 J. Stam, 'Stable fluids,' SIGGRAPH'99, pp.121-128, 1999   DOI
15 D. Enright, S. Marschner, and R. Fedkiw, 'Animation and rendering of complex water surfaces,' SIGGRAPH'02, pp.736-744, 2002   DOI
16 N. Foster and R. Fedkiw, 'Practical animation of liquids,' SIGGRAPH'01, pp.23-30, 2001   DOI
17 N. Foster and D. Metaxas, 'Realistic animation of liquids,' Graph Models Image Process, Vol.58, No.5, pp.471-483, 1996   DOI   ScienceOn
18 E. Bouws, H. Gunther, W. Rorenthal, and C.L. Vimcent, 'Similarity of the wind wave spectrum in finite depth water, part I: Spectral form,' J. Geophysical Research, Vol.90, No.C1, pp.975-986, 1984   DOI