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http://dx.doi.org/10.13089/JKIISC.2018.28.5.1153

Game Bot Detection Based on Action Time Interval  

Kang, Yong Goo (Graduate School of Information Security, Korea University)
Kim, Huy Kang (Graduate School of Information Security, Korea University)
Abstract
As the number of online game users increases and the market size grows, various kinds of cheating are occurring. Game bots are a typical illegal program that ensures playtime and facilitates account leveling and acquisition of various goods. In this study, we propose a method to detect game bots based on user action time interval (ATI). This technique observes the behavior of the bot in the game and selects the most frequent actions. We distinguish between normal users and game bots by applying Machine Learning to feature frequency, ATI average, and ATI standard deviation for each selected action. In order to verify the effectiveness of the proposed technique, we measured the performance using the actual log of the 'Aion' game and showed an accuracy of 97%. This method can be applied to various games because it can utilize all actions of users as well as character movements and social actions.
Keywords
Online Game; Bot Detection; Machine Learning;
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Times Cited By KSCI : 3  (Citation Analysis)
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