1 |
A. Fujita, H. Itsuki, and H. Matsubara, "Detecting Real Money Traders in MMORPG by Using Trading Network," AIIDE'11, pp. 26-31, Oct. 2011.
|
2 |
E. CASTRONOVA. Effects of botting on world of warcraft. http://virtuallyblind.com/files/mdy/blizzard_msj_exhibit_7.pdf, 2007.
|
3 |
Jiyoung Woo and Huy Kang Kim. "Research Trend of Detection of Cheating in Online games," REVIEW OF KIISC, 27(4), pp. 14-21, 2017.
|
4 |
R. Thawonmas, Y. Kashifuji, and K.-T. Chen, "Detection of MMORPG Bots based on Behavior Analysis," ACE'08, pp. 91-94, Dec. 2008.
|
5 |
K.-T. Chen, A. Liao, H.-K. K. Pao, and H.-H. Chu, "Game Bot Detection Based on Avatar Trajectory," ICEC'08, vol. 5309, pp. 94-105, Sep. 2009.
|
6 |
M. van Kesteren, J. Langevoort, and F. Grootjen, "A Step in the Right Detecting: Bot Detection in MMORPG using Movement Analysis," The 21st Benelux Conference on Artificial Intelligence, 2009.
|
7 |
S. Mitterhofer, C. Kruegel, E. Kirda, and C. Platzer, "Server-side Bot Detection in Massively Multiplayer Online Games," IEEE Security & Privacy, vol. 7, no.3, pp. 29-36, May 2009.
|
8 |
Kuan-Ta Chen, Li-Wen Hong. "User identification based on game-play activity patterns," ACM SIGCOMM workshop on Network and system support for games, pp. 7-12, Sep. 2007.
|
9 |
Jina Lee, Jiyoun Lim, Wonjun Cho, Huy Kang Kim, "I know what the BOTs did yesterday: Full action sequence analysis using Naive Bayesian algorithm," Annual Workshop on Network and Systems Support for Games, pp. 1-2, Dec. 2013.
|
10 |
Eunjo Lee, Jiyoung Woo, Hyoungshick Kim, Aziz Mohaisen, and Huy Kang Kim, "You are a Game Bot!: Uncovering Game Bots in MMORPGs via Self-similarity in the Wild." NDSS. 2016.
|
11 |
B. Keegan, M. A. Ahmad, J. Srivastava, D. Williams, and N. Contractor, "Dark Gold: Statistical Properties of Clandestine Networks in Massively Multiplayer Online Games," IEEE Second International Conference on Social Computing, pp. 201-208, Aug. 2010.
|
12 |
M. A. Ahmad, B. Keegan, J. Strivastava, D. Williams, and N. Contractor, "Mining for Gold Farmers: Automatic Detection of Deviant Players in MMOGs," International Conference on Computational Science and Engineering, vol. 4. pp. 340-345, Aug. 2009.
|
13 |
Ah Reum Kang, Jiyoung Woo, Juyong Park, and Huy Kang Kim, "Online game bot detection based on party-play log analysis," Computers & Mathematics with Applications, vol. 65, no. 9, pp. 1384-1395, May 2013.
DOI
|
14 |
Y. Chung, C. yong. Park, N. ri, Kim, H. Cho, T. Yoon, H. Lee, and J. -H. Lee, "Game Bot Detection Approach Based on Behavior Analysis and Consideration of Various Play Style," in Journal of ETRI, vol. 35, no. 6, pp. 1058-1067, Dec. 2013.
DOI
|
15 |
Jae-hyuk Lee, Sung Wook Kang, and Huy Kang Kim, "Detecting malicious behaviors in MMORPG by applying motivation theory," Journal of Korea Game Society, vol. 15, no. 4, pp. 69-78, Aug. 2015.
DOI
|
16 |
J. Woo, A. Kang, and H. K. Kim, "The Contagion of Malicious Behaviors in Online Game," Computer Communication Review, vol. 43, pp. 543-544, 2013.
DOI
|
17 |
H. Kwon, A. Mohaisen, J. Woo, Y. Kim, and H. K. Kim, "Crime Scene Reconstruction: Online Gold Farming Network Analysis," IEEE Transactions on Information Forensics and Security, vol. 12, no. 3, pp. 544-556, Nov. 2016.
DOI
|
18 |
A. R. Kang, H. K. Kim, and J. Woo, "Chatting Pattern Based Game Bot Detection: Do They Talk Like Us?," KSII Transactions on Internet and Information Systems, vol. 6, no. 11, pp. 2866-2879, Nov. 2012.
DOI
|
19 |
Ah Reum Kang, Seong Hoon Jeong, Aziz Mohaisen, and Huy Kang Kim, "Multimodal game bot detection using user behavioral characteristics." SpringerPlus, 5(1), 523, 2016.
DOI
|
20 |
https://venturebeat.com/2013/11/25/more-than-1-2-billion-people-are-playing-games
|
21 |
https://www.statista.com/statistics/267190/traffic-forecast-for-internet-gaming
|
22 |
https://www.statista.com/statistics/308454/gaming-revenue-countries
|