확장된 가상현실인 메타버스에서의 보안 위협 분석
![]() |
Jeong, Soo Yong
(공주대학교 융합과학과)
Seo, Chang Ho (공주대학교 융합과학과) CHO, Jin-Man (한국전자통신연구원) Jin, Seung-Hun (한국전자통신연구원) Kim, Soo Hyung (한국전자통신연구원) |
1 | De Guzman, Jaybie A., Kanchana Thilakarathna, and Aruna Seneviratne. "Security and privacy approaches in mixed reality: A literature survey." ACM Computing Surveys (CSUR) 52.6 (2019): 1-37. |
2 | Zarepour, Eisa, et al. "A context-based privacy preserving framework for wearable visual lifeloggers." 2016 IEEE International Conference on Pervasive Computing and Communication Workshops (PerCom Workshops). IEEE, 2016. |
3 | Gaebel, Ethan, et al. "Looks good to me: Authentication for augmented reality." Proceedings of the 6th International Workshop on Trustworthy Embedded Devices. 2016. |
4 | Khamis, Mohamed, et al. "Gazetouchpass: Multimodal authentication using gaze and touch on mobile devices." Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. 2016. |
5 | 진승헌, 조진만, 조상래, 조영섭, 김수형.. 경계없는 세상과 사용자 인증기술 동향. [ETRI] 전자통신동향분석, 36(4). 2021 |
6 | Venkatasubramanian, Krishna K., Ayan Banerjee, and Sandeep Kumar S. Gupta. "PSKA: Usable and secure key agreement scheme for body area networks." IEEE Transactions on Information Technology in Biomedicine 14.1 (2009): 60-68. DOI |
7 | Schneegass, Stefan, Youssef Oualil, and Andreas Bulling. "SkullConduct: Biometric user identification on eyewear computers using bone conduction through the skull." Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. 2016. |
8 | Nama, Arpit, et al. "User configurable 3D object regeneration for spatial privacy." arXiv preprint arXiv:2108.08273 2021. |
9 | Billinghurst, Mark, and Hirokazu Kato. "Collaborative mixed reality." Proceedings of the First International Symposium on Mixed Reality. 1999. |
10 | 이건한, "AI보다 유망하다고? 300조원 시장 전망 근거는", https://www.bloter.net/newsView/blt202108250010, Bloter, 2021 |
11 | 민경식, 장한나, "언택트에서 온택트 시대로, 인터넷 이용자 행태 변화 분석", KISA, 2021 |
12 | Hua, Hong, Leonard D. Brown, and Chunyu Gao. "SCAPE: supporting stereoscopic collaboration in augmented and projective environments." IEEE Computer Graphics and Applications 24.1 (2004): 66-75. DOI |
13 | Regenbrecht, Holger T., Michael Wagner, and Gregory Baratoff. "Magicmeeting: A collaborative tangible augmented reality system." Virtual Reality 6.3 (2002): 151-166. DOI |
14 | 닐 스티븐슨, 김장환 역, 「스노우 크래쉬 」, 새와 물고기, 1996, |
15 | Lucas Matney, "Jeff Koons' augmented reality Snapchat artwork gets 'vandalized'", Join TechCrunch+, 2017 |
16 | John S., Jamais C., Jerry P., Corey B., Jochen H., James H., and Randal M. (2007) "Metaverse Roadmap", ASF |
17 | 한상열, 방문영, '글로벌 XR 정책 동향 및 시사점', 2021, 소프트웨어정책연구소 |
18 | U.S. Army(2019.10.8.), "Army testing synthetic training environment platforms" |
19 | Chinabaogao, 2020年全國及各省市虚擬現實 行業相笑政策梳理, 2020.8.21. |
20 | 국토교통성, 國土交通データプラットフォーム(仮称)整備計畫, 2020.4. |
21 | 윤경로. "메타버스 표준화 동향." 한국통신학회지 (정보와통신) 38.9 (2021): 32-38. |
22 | Roesner, Franziska, and Tadayoshi Kohno. "Security and Privacy for Augmented Reality: Our 10-Year Retrospective." |
23 | Kim, Sang-Gyun. "메타버스 미디어 플랫폼과 관련 표준화 동향." Broadcasting and Media Magazine 26.3 (2021): 41-49. |
24 | Delcombel, Nicolas, et al. "CyberCopter: a 3D helical visualisation for periodic signals of cyber attacks." VR4Sec 2021 (Security for XR and XR for Security). 2021. |
25 | Rajaram, Shwetha, Franziska Roesner, and Michael Nebeling. "Designing Privacy-Informed Sharing Techniques for Multi-User AR Experiences." |
26 | Falchuk Ben, Shoshana Loeb, and Ralph Neff. "The Social Metaverse: Battle for Privacy." IEEE Technology and Society Magazine 37.2 (2018): 52-61. DOI |
27 | Lebeck, Kiron. Security and Privacy for Emerging Augmented Reality Technologies. Diss. 2019. |
28 | Jana, Suman, Arvind Narayanan, and Vitaly Shmatikov. "A scanner darkly: Protecting user privacy from perceptual applications." 2013 IEEE symposium on security and privacy. IEEE, 2013. |
29 | Templeman, Robert, et al. "PlaceAvoider: Steering First-Person Cameras away from Sensitive Spaces." NDSS. 2014. |
30 | de Guzman, Jaybie Agullo, Kanchana Thilakarathna, and Aruna Seneviratne. "SafeMR: Privacy-aware Visual Information Protection for Mobile Mixed Reality." 2019 IEEE 44th Conference on Local Computer Networks (LCN). IEEE, 2019. |
31 | Reilly, Derek, et al. "SecSpace: prototyping usable privacy and security for mixed reality collaborative environments." Proceedings of the 2014 ACM SIGCHI symposium on Engineering inter- active computing systems. 2014. |
32 | Rogers, Cynthia E., et al. "An approach for user identification for head-mounted displays." Proceedings of the 2015 ACM International Symposium on Wearable Computers. 2015. |
33 | Sluganovic, Ivo, et al. "Tap-Pair: Using Spatial Secrets for Single-Tap Device Pairing of Augmented Reality Headsets." Proceedings of the Tenth ACM Conference on Data and Application Security and Privacy. 2020. |
34 | Ben Dickinson. "5 authentication methods putting passwords to shame." https://thenextweb.com/news/5-technologies-will-flip-world-authenticationhead, 2016 |
35 | George, Ceenu, et al. "Seamless and secure vr: Adapting and evaluating established authentication systems for virtual reality." NDSS, 2017. |
36 | Li, Sugang, et al. "Whose move is it anyway? Authenticating smart wearable devices using unique head movement patterns." 2016 IEEE International Conference on Pervasive Computing and Communications (PerCom). IEEE, 2016. |
37 | Lebeck, Kiron, et al. "Towards security and privacy for multi-user augmented reality: Foundations with end users." 2018 IEEE Symposium on Security and Privacy (SP). IEEE, 2018. |
38 | Raja, Kiran B., et al. "Multi-modal authentication system for smartphones using face, iris and periocular." 2015 International Conference on Biometrics (ICB). IEEE, 2015. |
39 | Mortezapoor, Soroosh, and Khrystyna Vasylevska. "Safety and Security Challenges for Collaborative Robotics in VR.", 2021 |
40 | Aslan, Ilhan, et al. "Mid-air authentication gestures: An exploration of authentication based on palm and finger motions." Proceedings of the 16th International Conference on Multimodal Interaction. 2014. |
41 | Grasset, Raphael, and Jean-Dominique Gascuel. "Mare: Multiuser augmented reality environment on table setup." ACM SIGGRAPH 2002 confer- ence abstracts and applications. 2002. |
42 | Chauhan, Jagmohan, et al. "BreathPrint: Breathing acoustics-based user authentication." Proceedings of the 15th Annual International Conference on Mobile Systems, Applications, and Services. 2017. |
43 | Odeleye, Blessing, et al. "Detecting framerate-oriented cyber attacks on user experience in virtual reality." 2021. |
44 | de Guzman, Jaybie A., Kanchana Thilakarathna, and Aruna Seneviratne. "Conservative Plane Releasing for Spatial Privacy Protection in Mixed Reality." arXiv preprint arXiv:2004.08029 2020. |
45 | Schmalstieg, Dieter, and Gerd Hesina. "Distributed applications for collaborative aug- mented reality." Proceedings IEEE Virtual Reality 2002. IEEE, 2002. |
46 | Joseph Jerome, and Jeremy Greenberg, "Augmented Reality+Virtual Reality, Privacy& Autonomy Considerations in Emerging, Immersive Digital Worlds", Future of privacy forum, 2021. |
47 | 박정은, "글로벌 XR 시장, 연평균 76.9% 성장... 2024년 159조원 규모", https://m.etnews.com/20210908000097, 전자신문, 2021 |
48 | 가상융합경제 발전 전략, 2020 |
49 | 진승현. "메타버스를 이용한 현황분석과 사례를 통한 예술교육 개발 연구." 예술교육연구 19.3 (2021): 21-40. |
50 | 김진. "메타버스를 활용한 조선 해양 분야 정보보호교육 콘텐츠 개발 방안." 정보보호학회논문지 31.5 (2021): 1011-1020. DOI |
![]() |