1 |
남혁우, "블레이드앤소울, 이용권 폐지 부분유료화 전환," http://www.zdnet.co.kr/news/news_view.asp?artice_id=20161119223945, Nov. 2016.
|
2 |
K.-T Chen, A. Liao, H.-K. K. Pao, and H.-H. Chu, "Game Bot Detection Based on Avatar Trajectory," in Entertainment Computing ICEC 2008, vol. 5309, pp. 94-105, 2009.
|
3 |
M. van Kesteren, J. Langevoort, and F. Grootjen, "A Step in the Right Detecting: Bot Detection in MMORPG using Movement Analysis," in The 21st Benelux Conference on Artificial Intelligence, 2009.
|
4 |
Lee, E., Woo, J., Kim, A., Mohaisen, A., and Kim, H., K., "You are a game bot!: uncovering game bots in MMORPGs via self-similarity in the wild," in NDSS 2016, Feb. 2016.
|
5 |
김범수, "리니지M, 캐릭터 사전 생성 8일만에 마감...5월 26일 서버 20개 추가," http://biz.chosun.com/site/data/html_dir/2017/05/25/2017052501507.html, May 2017
|
6 |
R. Thawonmas, Y. Kashifuji, and K.-T. Chen, "Detection of MMORPG Bots based on Behavior Analysis," in Advances in Computer Entertainment Technology Conference, pp. 91-94, Dec. 2008.
|
7 |
S. Mitterhofer, C. Kruegel, E. Kirda, and C. Platzer, "Server-side Bot Detection in Massively Multiplayer Online Games," Security and Privacy, IEEE, vol. 7, no. 3, pp. 29-36, May 2009
|
8 |
M. A. Ahmad, B. Keegan, J. Strivastava, D. Williams, and N. Contractor, "Mining for Gold Farmers: Automatic Detection of Deviant Players in MMOGS," in Computational Science and Engineering International Conference, vol. 4. pp. 340-345, Aug. 2009.
|
9 |
A. R. Kang, J. Woo, J. Park, and H. K. Kim, "Online game bot detection based on party-play log analysis," Computers & Mathematics with Applications, vol. 65, no. 9, pp. 1384-1395, 2013.
DOI
|
10 |
Y. Chung, C. yong. Park, N. ri, Kim, H. Cho, T. Yoon, H. Lee, and J. -H. Lee, "Game Bot Detection Approach Based on Behavior Analysis and Consideration of Various Play Style," in Journal of ETRI, vol. 35, no. 6, pp. 1058-1067, Dec. 2013.
DOI
|
11 |
B. Keegan, M. A. Ahmad, J. Srivastava, D. Williams, and N. Contractor, "Dark Gold: Statistical Properties of Clandestine Networks in Massively Multiplayer Online Games," in Social Computing(SocialCom), IEEE Second International Conference, pp. 201-208, Aug. 2010.
|
12 |
H. Kwon, A. Mohaisen, J. Woo, Y. Kim, and H. K. Kim, "Crime Scene Reconstruction: Online Gold Farming Network Analysis," IEEE Transactions on Information Forensics and Security, vol. 12, no. 3, pp. 544-556, Nov. 2016.
DOI
|
13 |
J. Woo, A. Kang, and H. K. Kim, "The Contagion of Malicious Behaviors in Online Game," Computer Communication Review, vol. 43, pp. 543-544, 2013.
DOI
|
14 |
이재혁, 강성욱, 김휘강, "모티베이션 이론을 이용한 온라인 게임 내 부정행위 탐지," 한국게임학회논문지, vol. 15, no. 4, pp. 69-78, Aug. 2015.
|
15 |
A. R. Kang, H. K. Kim, and J. Woo, "Chatting Pattern Based Game Bot Detection: Do They Talk Like Us," in KSII Transactions on Internet and Information Systems, vol. 6, no. 11, pp. 2866-2879, Nov. 2012.
DOI
|
16 |
A. McCallum,and K. Nigam, "A Comparison of Event Models for Naive Bayes Text Classification," in AAAI-98 workshop on Learning for Text Categorization, vol. 752, pp. 41-48, Jul. 1998.
|
17 |
S.-B. Kim, K. S. Hand, H. C. Rim, and S. H. Myaeng, "Some Effective Techniques for Naive Bayes Text Classification," IEEE Transactions on Knowledge and Data Engineering, vol. 18, no. 11, pp. 1457-1466, Sep. 2006.
DOI
|
18 |
J. Chen, H. Huang, S. Tian, and Y. Qu, "Feature Selection for Text Classification with Naive Bayes," Expert Systems with Applications, vol. 36, no. 3, pp. 5432-5435, Apr. 2009.
DOI
|