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"State of Security in the App Economy". Mobile Apps Under Attack, Vol.1, 2012, ArXan Technologies, Inc.
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Arxan, http://www.arxan.com/
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ProGuard, http://proguard.sourceforge.net/
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DexGuad http://www.saikoa.com/dexguard
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Ah Reum Kang, Huy Kang Kim, Jiyoung Woo, "Chatting pattern based game BOT detection: Do they talk like us?," KSII Transactions on Internet and Information Systems, 6(11), pp. 2866-2879, November 2012.
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Ah Reum Kang, Jiyoung Woo, Juyong Park, Huy Kang Kim, "Online Game Bot Detection based on party-play log analysis," Computers & Mathematics with Application, February 2012.
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Jiyoung Woo, Ah Reum Kang, Huy Kang Kim, "Modeling of Bot Usage Diffusion across Social Networks in MMORPGs," Workshop at ACM SIGGRAPH ASIA 2012, pp. 13-18, November 2012.
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서동남, 우지영, 우경문, 김종권, 김휘강, "연결패턴정보 분석을 통한 온라인 게임 내 불량사용자 그룹탐지에 관한 연구", 정보보호학회논문지, 22(3), pp. 585-600, June 2012.
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Kyungmoon Woo, Hyukmin Kwon, Hyun-chul Kim, Chong-kwon Kim, Huy Kang Kim, "What Can Free Money Tell Us on the Virtual Black Market," ACM SIGCOMM 2011, pp. 392-393, August 2011.
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Jiyoung Woo, Hwa Jae Choi, Huy Kang Kim, "An automatic and proactive identity theft detection model in MMORPGs," Applied Mathematics & Information Sciences, 6(1S), pp. 291S-302S, January 2012.
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유동영, 서동남, 김휘강, 최진영, "온라인게임 서비스 분야에 정보보호 사전진단 적용시 효과성에 관한 연구", 한국IT서비스학회지, 10(2), pp. 293-308, June 2011.
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Jiyoung Woo, Huy Kang Kim, "Survey and Research Direction on Online Game Security," Workshop at ACM SIGGRAPH ASIA 2012, pp. 19-25, November 2012.
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"인기게임 드래곤플라이트 심각한 보안취약점 발견!", 데일리시큐, 2012-11-16, http://www.dailysecu.com/news_view.php?article_id=3277
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"드래곤 플라이트 게임, 위변조 가능한 취약점 발견!", 데일리시큐, 2012-11-26, http://www.dailysecu.com/news_view.php?article_id=3218
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