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http://dx.doi.org/10.6109/jkiice.2019.23.3.305

Analysis of Fun Elements and User Preferences in Environment Adaptive Survival Games  

Song, Doo Heon (Department of Computer Games, Yong-in SongDam College)
Abstract
Survival horror games aim to seek cathartic psychological escapism from the framed fear or hostile environment. However, if the goal of the game playing is only "survival" against hostile environment, the motivation of such environment adaptive games may not be based on the framed fear. We may call such games as "environment adaptive survival games". In this paper, we analyze the contents of six such survival games that have large user groups in Steam platform based on the pilot survey. We extract 13 almost common fun elements that induce the fun of such games. An online user survey was conducted through multiple survival game cafe to investigate who play such games. There was no gender differences in playing time but females prefer constructing tools as a fun element and play puzzle and simulation games more than males. We found that survival games could be welcomed by female users under 30 years old if 'horror' element was minimized.
Keywords
Environment adaptive Survival game; Sandbox; Fun Elements; User Survey; Steam;
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Times Cited By KSCI : 4  (Citation Analysis)
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