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http://dx.doi.org/10.6109/jkiice.2017.21.11.2083

Regulatory Reform Solution of VR Contents Industry based on Simulator  

Song, Seung-Keun (A Division of Digital Contents, Dongseo University)
Abstract
This study aims to explore the problems of the VR content industry, which is the core of the newly emerging fourth industrial revolution and convergence new industry, and to find alternatives to solve them. Through in-depth interviews with experts, we collected elements that impeded the development of VR content industry. As a result, the simplification of the VR simulator's content changes, the regulation of the VR simulator was newly established within the Game Industry Act, and the diversification of the input amount were the reasons. Simplification of deliberation provides the basis for new platform business. The new law is to reflect the characteristics of VR content properly and to avoid unnecessary regulation by existing laws. The adoption of various input methods is intended to actively expand the market for new industries. This study is expected to contribute the safe ecosystem by reviewing the factors that impede the development of the new industry as suggesting alternatives.
Keywords
VR Simulator; VR Contents; Game Industry Act; Tourism Promotion Act; Classification; Inspection;
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