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http://dx.doi.org/10.6109/jkiice.2014.18.1.72

Implementation of Layered Clouds considering Frame Rate and Reality in Real-time Flight Simulation  

Kang, Seok-Yoon (Department of Informatics, Engineering Research Institute, Gyeongsang National University)
Kim, Ki-Il (Department of Informatics, Engineering Research Institute, Gyeongsang National University)
Abstract
There are two main technologies to implement cloud effect in flight simulator, cloud modeling using particle system and texture mapping. In former case, this approach may cause a low frame rate while unrealistic cloud effect is observed in latter case. To Solve this problem, in this paper, we propose how to apply fog effect into camera to display more realistic cloud effect with high frame rate. The proposed method is tested with massive terrain database environment through implemented software by using OpenSceneGraph. As a result, compared to texture mapping method, the degree of difference on frame rate is 1 or 2Hz while the cloud effect is significantly improved as realistic as particle system.
Keywords
Flight simulator; Layered clouds; Frame rate; Reality; OpenSceneGraph;
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