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http://dx.doi.org/10.6109/JKIICE.2009.13.3.451

Vertex Normal Computation using Conformal Mapping and Mean Value Coordinates  

Kim, Hyoung-Seok B. (동의대학교 멀티미디어공학과)
Kim, Ho-Sook (동의과학대학 컴퓨터정보계열)
Abstract
Most of objects in computer graphics may be represented by a form of mesh. The exact computation of vertex normal vectors is essential for user to apply a variety of geometric operations to the mesh and get more realistic rendering results. Most of the previous algorithms used a weight which resembles a local geometric property of a vertex of a mesh such as the interior angle, the area, and so on. In this paper, we propose an efficient algorithm for computing the normal vector of a vertex in meshes. Our method uses the conformal mapping which resembles synthetically the local geometric properties, and the mean value coordinates which may smoothly represent a relationship with the adjacent vertices. It may be confirmed by experiment that the normal vector of our algorithm is more exact than that of the previous methods.
Keywords
Vertex Normal Vector; Rendering; Coordinate System;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
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