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http://dx.doi.org/10.6109/jkiice.2008.12.7.1193

Character Motion Generation and Control with Hierarchical Parametric Functions  

Ok, Soo-Yol (동명대학교 정보통신대학 게임공학과)
Abstract
In this paper, we propose a automated techniques for generating the gait animation of humanoid character model required in game applications. The proposed method can generate motion data of various styles with intuitive manipulation, and techniques for editing motion data are also proposed. In addition, we introduce an automated tool for gait animation of character model developed with the proposed method to verify the effectiveness of our method. The proposed method tan be successfully employed in motion authoring tools. In this paper, only the gait animation was considered. However, the proposed method can be applied to various motions and can be utilized as a motion engine that automatically generates proper motion according to the state of the character. The motion engine can express various behavior of the character without requiring motion data base which is usually employed in 3D online games.
Keywords
인간형 캐릭터;고수준 매개함수;동작변형;자동동작생성;
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