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Simple but Effective Vehicle Wheel Simulation based on Imaginary Wall and Impulse Model for Racing Game  

Kang, Young-Min (동명대학교 정보통신대학 게임공학과)
Abstract
Racing game requires plausible physics model that can be simulated in realtime. Minor artifacts in racing games are easily noticed, and any kinds of games should work interactively. It is difficult to model the accurate tire-ground physics and to integrate the model into realtime environments. In this paper, an efficient and effective 'imaginary wall' model was proposed. The method can be easily implemented because of the simplicity of the physical model used, and the result of the simulation is realistic enough for the racing games.
Keywords
실시간 환경;게임;레이싱 게임;물리기반 모델링;충격 모델;가상 벽;
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