Browse > Article

Polarization in the Gaming Industry: The dystopian model  

Hwang, Jin Ha (뉴욕대학교 미디어학부)
Yoon, Young Doo (강원대학교 디자인학과)
Publication Information
The Magazine of Kiice / v.17, no.1, 2016 , pp. 57-63 More about this Journal
Abstract
What will the gaming industry look like in the future? Where is it heading? Most producers, developers, and gamers have been pondering such questions since the very beginning of video games. This paper asserts that the current trend in video games to emphasize rationalization will, in time, bring about an extreme polarization within the game industry. Each year the barriers to entry are becoming lower and the size of the game market is growing, which will bring about an emphasis on who has the power to be recognized in the industry. This paper argues that such trends will, in turn, lead to a power play in which the winner will always be the player with the most monetary power. In time, this prolonged power play is expected to bring about what this discussion refers to as a dystopian model within the game industry.
Keywords
polarization; rationalization; money power; dystopia;
Citations & Related Records
연도 인용수 순위
  • Reference
1 Aoyama,Y. & Izushi, H., "Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry", Research Policy, pp 32, 423-444 003   DOI
2 App Store Metrics. 2016, http://www.pocketgamer.biz/metrics/app-store/app-count/
3 Cox. J, "hat Makes a Blockbuster Video Game? An Empirical Analysis of US Sales data", Manage",Decis. Econ, 2013
4 Elberse.A., "Blockbusters: Hit-making, Risk-taking, and the Big Business of Entertainment", Macmillan, New York, 2008
5 Griffiths, S. " World's most expensive video game goes on sale: Destiny cost more than ${\pounds}310$ MILLION to make - dwarfing even Hollywood's most extravagant budget".2014, http://www.dailymail.co.uk/sciencetech/article-2749053/Worlds-expensive-video-game-goes-sale-Destiny-cost-310-MILLION-develop.html
6 Kaiser, R. "Triple-A Games: Pretty and Brain dead", 2014, http://prospect.org/article/triple-games-pretty-and-brain-dead
7 Ovide, S.& Rusli, M. E.,"Microsoft Gets 'Minecraft'-Not the Founders ",2014, http://www.wsj.com/articles/microsoft-agrees-to-acquire-creator-of-minecraft-1410786190
8 https: //mojang.com/2014/09/yes-were-being-bought-by-microsoft/
9 Rietveld, J, "Power to the Player: Demand Heterogeneity and the Adoption of Platform Complements", NYU Stern Working Paper, 2014
10 Tschang, F. T.." Balancing the Tensions Between Rationalization and Creativity in the Video Games Industry". Organization Science, 2007
11 http://www.nytimes.com/2013/09/30/technology/a-shrinking-list-of-blockbusters-dominates-video-games.html?pagewanted=all&_r=0