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http://dx.doi.org/10.12673/jant.2020.24.6.633

Design and Development of XR Contents Authoring Framework for IT Convergence Education  

Leem, Eek-Su (MR Media Arttec Center, Hongik University)
Abstract
Despite the growing educational demand for the extended reality (XR) convergence content creation for non-IT students, fewer studies have attempted to education material development. In this paper, non-IT students' requirement to create XR convergence contents was analyzed and designed framework system specification. The object-oriented application framework (OOAF) was developed for non-IT students to create XR convergence contents through simple interaction methods such as drag and drop in-game engines. To evaluate the developed framework XR contents development course was operated with 26 industrial design majors sophomore in university. More than 90% of students succeeded in working on prototype XR contents in Oculus Rift. This result will be expected to improve the quality of XR contents creation education for non-IT students and contribute to the growth of the future convergence contents industry.
Keywords
Application framework; Convergence contents; Extended reality; IT education; Virtual reality;
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