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http://dx.doi.org/10.14695/KJSOS.2017.20.1.49

Emotion Changes during Virtual Bowling Game: An EEG Study on Hemispheric Asymmetry  

Shin, Kyeong-Sik (Department of Physical Education, Kyungpook National University Teachers College)
Kim, Jin-Gu (Department of Physical Education, Kyungpook National University Teachers College)
Ryu, Kwang-Min (Department of Physical Education, Kyungpook National University Teachers College)
Publication Information
Science of Emotion and Sensibility / v.20, no.1, 2017 , pp. 49-56 More about this Journal
Abstract
The purpose of this study was to investigate the effects of virtual reality bowling on emotional changes using EEG (Electroencephalogram). Sixteen bowling players who have at least three years of experiences in bowling participated in this study. Their aged ranged from 26 to 35 years old with a mean age of 29.6 years. The frontal lobes (Fp2-Fp1, F4-F3, F8-F7) of each player were measured while subjects were performing five games of bowling. And after performing every frame, their emotion was measured immediately with Visual Analogue Scale. The data were analyzed by one-way analysis of variance to test differences in the alpha value of each region of the frontal lobes. The dependent variable is the alpha power of the cerebral asymmetry. The results showed that players who scored a strike showed higher VAS values than those who missed the spares or cleared the spares; those who cleared spares showed higher VAS values than those who missed spares In addition, with respect to frontal R-L asymmetry score, the alpha-wave of the left frontal lobe was activated when scoring a strike and clearing spares and the alpha-wave of the right frontal lobe was activated when missing spares. In conclusion, the results of this study demonstrated that success or achievement in competition gives rise to positive emotions and vice versa. This study neurophysiologically proved that performance outcomes during a competition directly influence players' emotion and brain waves.
Keywords
Virtual Bowling Game; EEG; EEG Hemispheric Asymmetry; VAS; Emotion;
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Times Cited By KSCI : 2  (Citation Analysis)
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