The Design of Object-based 3D Audio Broadcasting System
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강경옥
(한국전자통신연구원 방송미디어연구부)
장대영 (한국전자통신연구원 방송미디어연구부) 서정일 (한국전자통신연구원 방송미디어연구부) 정대권 (한국항공대학교 항공전자공학과) |
1 |
Study of sound source shape and wideness in virtual and real auditory displays
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2 |
Information technology-Coding of audio-visual objects, Part 1. Systems
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3 |
Adaptive inverse filters for streophonic sound reproduction
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DOI ScienceOn |
4 |
Waveform-preserving blind estimation of multiple independent sources
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5 |
AudioBIFS: Describing Audio Scenes with the MPEG-4 Multimedia Standard
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6 |
Audio Hallway: a Virtual Acoustic Environment for Browsing
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7 |
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8 |
Coding of Moving Pictures and Associated Audio for Digital Storage Media at up to about 1.5Mbis/s,Part 3:Audio
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9 |
Fast deconvolution of multichannel systems using regularisation
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10 |
Information technology - Coding of audio - visual objects ,Part 3:Audio
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11 |
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12 |
Indeterminancy and identificability of blind indentification
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13 |
Sound field processor for creating virtual concert nall impression in home
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14 |
Blind signal separation:Statistical Principles
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15 |
A multiple microphone recording technique for the generation of virtual acoustic images
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16 |
W3C Recommendation 07
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17 |
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18 |
Virtual Reality Modeling Language (VRML)
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19 |
객채기반 3차원 오디오 방송 시스템
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20 |
Application and Requirements for 3DAV
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21 |
Report on the third MPEG-4 AudioBIFS Sound Source Wideness Core Experiment
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22 |
Local sound field reproduction using two closely spaced loudspeakers
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DOI ScienceOn |
23 |
Generic Coding of Moving Pictures and Audio,Part 7:Advanced Audio Coding(AAC)
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24 |
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25 |
입체방송을 위한 입체음향 제작기법 연구
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26 |
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27 |
Generic Coding of Moving Pictures and Audio,Part 3:Audio
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