Design of the MMORPG Item's Pricing Decision System based on Collective Intelligence Model |
Kim, Sung-Ho
(Department of Computer Engineering The Graduate School Chonbuk National University)
Kim, Sin-Wung (Department of Computer Engineering The Graduate School Chonbuk National University) Kwun, Ou-Bong (Department of Computer Engineering The Graduate School Chonbuk National University) Kim, Yong-Sung (Department of Computer Engineering The Graduate School Chonbuk National University) |
1 | Jae-Chon Park, Ji-Wong Shin, "웹2.0플랫폼에서의 집단지성 활용방안 연구", Review of Korean Society for Internet Information, Vol. 8, No. 2, pp. 15-20, 2007. |
2 |
Hyeog-In Kwon, Yong-Seok Choi, Sang-Woo Lee, "A study on the Way of On-line Game Service Focus on |
3 | Sun-Hee Yun, Jae-Cheol Lee, "A legal study on fairness of Game Item cash transactions prohibition agreement", 세창출판사, 창작과 권리 가울호(44), pp.93-114. 2006. |
4 | Tim O'Reilly, "What is Web 2.0", http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.ht ml, p. 30 Sep, 2005. |
5 | Ji-Hun Lee, "A Study on Society side Effects by Game Industry Development", Journal of Korean Society for Computer Game, Vol.2, No.20, pp.119-123. 2010. |
6 | Seung-Ji Na, "The Effect of the Initial Content of MMORPG on the Immersive Experience of Users", Journal of Korean Society for Computer Game, Vol.24, No.4, pp.181-191. 2011. |
7 | Decker, P.Mitra, S.Melnik, "Framework for the semantic Web: an RDF tuturial". IEEE Internet Computing, Vol. 4 Issue 6 pp.68-73, Nov.-Dec. 2000S. |
8 | Jemin Yang & Jaechon Park, "A study on Platform Development for web2.0-based e-Learning", International Journal of Contents, Vol. 5, No. 1, pp. 1-8, Mar., 2009. |
9 | Chan-Shik Ahn, Sang-Yeob Oh, "Key-word Recognition System using Signification Analysis and Morphological Analysis", Journal of Korea Multimedia Society, Vol. 13. No. 11. pp. 1586-1593, November 2010. |
10 | Do-Heon Jeong, Tae-Soo Kim, "A Study on the Thesaurus-based Ontology System for the Semantic Web", Journal of the Korean Society for information Management, Vol. 20, No.3, pp. 155-176, 2003. DOI |
11 | Kyu-Man Jeong, "A Study on the Growth of Mobile Game Industry", Journal of Korean Society for Computer Game, Vol.20, pp.135-140. 2010. |