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http://dx.doi.org/10.17703/JCCT.2022.8.6.589

Effects of Using Gamification-Based Quiz on Recalling Formulaic Sequences  

Lee, Ji-Hyun (College of General Education, Kookmin University)
Publication Information
The Journal of the Convergence on Culture Technology / v.8, no.6, 2022 , pp. 589-596 More about this Journal
Abstract
This study aims to investigate the effect of an educational gamification-based quiz on the recall of formulaic sequences (FS). The experiment involved 87 freshmen enrolled in general English classes at a university in Seoul. As material, EFL textbooks based on content from popular franchises, such as the Marvel Cinematic Universe, Twilight, and Harry Potter, were used. The experiment was carried out as follows: first, vocabulary learning, second, reading comprehension, and third, writing. The fourth activity proceeded differently in two groups. The experimental group used gamification-based quiz to practice FS, whereas the comparison group summarized the reading. FS was evaluated using meaning recall and form recall. Consequently, no difference was found between the groups on meaning recall tests of FS, but the experimental group had a significantly higher average score than the comparison group on the post-test on the form recall of FS.
Keywords
Formulaic Sequences; Recall; Gamification; Quiz; General English;
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Times Cited By KSCI : 4  (Citation Analysis)
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