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http://dx.doi.org/10.17703/JCCT.2022.8.1.245

eSports Perception and Analysis of Differences among Deaf  

Choi, Kyung-Hwan (Dept. of Physical education, Kyung Sung Univ)
Publication Information
The Journal of the Convergence on Culture Technology / v.8, no.1, 2022 , pp. 245-252 More about this Journal
Abstract
This study is significant in explaining the eSports awareness survey and future development direction of deaf people. Therefore, 189 deaf people were selected as the population, and the following conclusions were drawn by frequency analysis and t-test using SPSS 21.0 and Excel 2016. First, 67.7 percent of the 189 deaf people recognized eSports, 61.4 percent recognized it as a new sports system, and 65.6 percent participated directly or indirectly in eSports. Second, smartphones are the most common e-sports participating devices, and most of the participating events are Kartrider, which is recommended by friends. Third, the most inconvenient part of participating in eSports was the lack of eSports programs for deaf people, and the survey on whether to recommend eSports was the most likely. Fourth, the most common reason for not recognizing eSports as a new sport is that they are not actually sports, so they are not interested in participating. Fifth, there are statistically significant differences in eSports awareness, recognition and participation of deaf people by gender.
Keywords
eSports; Deaf; Recognition;
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