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2 |
Crunchbase, https://www.crunchbase.com
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3 |
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Tractica LLC., https://www.tractica.com/research/virtual-reality-for-consumer-markets/
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Samsung, Inc., https://news.samsung.com/global/how-content-for-gear-vr-is-created-editorial
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8 |
위키피디아, https://ko.wikipedia.org/wiki/VR영상
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9 |
GoPro, inc., http://www.kolor.com/
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10 |
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11 |
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13 |
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14 |
Microsoft, Inc., https://www.microsoft.com/microsoft-hololens/en-us
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15 |
전창의, '매직리프(Magic Leap), 가상객체를 현실 공간에 구현하는 증강현실 시장 주도업체로 주목,' 한국콘텐츠진흥원, Trandreport2, 2016.
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16 |
Magic Leap, Inc., https://www.magicleap.com/#/home
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17 |
SuperData Research Virtual Reality Market Brief,https://www.superdataresearch.com/virtualreality-market-brief/
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18 |
Mindmaze, Inc., http://www.mindmaze.ch/2016/02/vr-focus/
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19 |
Realities.io, Inc., http://realities.io/
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20 |
The farm51 group, http://www.chernobylvrproject.com/en
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21 |
XVR, Inc., http://www.xvrsim.com/
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22 |
Pixvana Inc., https://www.pixvana.com/
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23 |
Serioussimulations, Inc., http://www.serioussimulations.com/home.html
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24 |
Impulsonic, Inc., https://www.impulsonic.com/products/phonon3d/
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25 |
Sixense Entertainment Inc., http://sixense.com/makevr
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