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http://dx.doi.org/10.33851/JMIS.2021.8.4.285

Domestic Production Process of Early Korean Broadcast CG Equipment  

Nah, So-Mi (Departmen of CG-Design, Catholic KwanDong University)
Publication Information
Journal of Multimedia Information System / v.8, no.4, 2021 , pp. 285-294 More about this Journal
Abstract
The development process of domestic CG (Computer Graphics) needs to be studied by classifying the technical part and the design part. This paper analyzes how early domestic broadcast equipment evolved and focused on what went through the development process. Domestic broadcasting companies have introduced and used overseas equipment and have begun to develop their own technology. The development process of the early domestic production technology of broadcasting stations was classified into Character Generator, On-line Real-Time Graphic and Sport Coder. It was found that the orientation of broadcasting technology was conclusively focused on visualization, with socio-cultural factors acting along with the evolution of hardware and software. This research is meaningful in reorganizing the history of the development process of domestic CG technology in the early days through previous research (primary verification), newspaper articles and news coverage (secondary verification). This paper looks at what is missing by regaining the past of CG, and argues that with the advent of new technologies today, we must develop through appropriate division of roles and collaboration between engineers and designers.
Keywords
Computer Graphics; Character Generator; On-line Real-Time Graphic; Sport Coder;
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