1 |
Aiteanu, D., Hillers, B., & Graser, A., "A step forward in manual welding: demonstration of augmented reality helmet," in Proc. of The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003, Proceedings IEEE, pp. 309-310, 2003.
|
2 |
Microsoft HoloLens.
|
3 |
Lv, Z., Feng, L., Li, H., & Feng, S., "Hand free motion interaction on google glass," in Proc. of SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, ACM, p. 21, 2014.
|
4 |
Vuzix Augmented product.
|
5 |
Meta 2 Development Kit.
|
6 |
LAFORGE Shima.
|
7 |
ATHEER AiR.
|
8 |
PARVIZ, B. A., "Augmented Reality in a Contact Lens," IEEE, 9, 1-5, 2010.
|
9 |
Erik Viirre, Homer Pryor, Satoru Nagata, Thomas A. Furness III, "The virtual retinal display: a new technology for virtual reality and augmented vision in medicine," Medicine Meets Virtual Reality: Art, Science, Technology: Healthcare (R) Evolution, 50, 252-257, 1998.
|
10 |
Birliraki, C., Margetis, G., Patsiouras, N., Drossis, G., & Stephanidis, C., "Enhancing the Customers' Experience Using an Augmented Reality Mirror," in Proc. of International Conference on Human-Computer Interaction, Springer, Cham, pp. 479-484, 2016.
|
11 |
VR Interfaces Phantom.
|
12 |
Saddik A. E., Orozco, M. Eid M. & Cha, J., "Multimedia Haptics," Haptics Technologies, Springer, 145-182, 2011.
|
13 |
Maestro AR.
|
14 |
Vlachos, A., "Advanced VR rendering," in Proc. of GDC 2015, 1-3, 2015.
|
15 |
Egger, Jan, et al., "HTC Vive MeVisLab integration via OpenVR for medical applications," PloS one, 12(3), e0173972, 2017.
DOI
|
16 |
Potter, L. E., Araullo, J., & Carter, L., "The leap motion controller: a view on sign language," in Proc. of the 25th Australian computer-human interaction conference: augmentation, application, innovation, collaboration, ACM, pp. 175-178, 2013.
|
17 |
Steuer, J., "Defining virtual reality: Dimensions determining telepresence," Journal of communication, 42(4), 73-93, 1992.
DOI
|
18 |
Ken B., "Inside the First VR Theme Park," MIT Technology Review web, May 2016.
|
19 |
Romli, R., Awang Abu Bakar, N. A., & Shiratuddin, M. F., "The Virtual Lab (Physics & Chemistry) for Malaysia's Secondary School," 2001.
|
20 |
Google, Google Cardboard Application Store.
|
21 |
Costello, M. L., & Slee, E. J., "Educational evaluation: alternative approaches and practical guidelines," Evaluation & Program Planning, 14(4), 415-417, 1997.
DOI
|
22 |
Hou, H. T., & Lin, Y. C., "The Development and Evaluation of an Educational Game Integrated with Augmented Reality and Virtual Laboratory for Chemistry Experiment Learning," in Proc. of 2017 6th IIAI International Congress on Advanced Applied Informatics (IIAI-AAI), IEEE, pp. 1005-1006, 2017.
|
23 |
Milgram, P., & Kishino, F., "A taxonomy of mixed reality visual displays," IEICE TRANSACTIONS on Information and Systems, 77(12), 1321-1329, 1994.
|
24 |
Li Lin He., "Case study of experimental accidents in middle school chemistry," Chemistry education, 15(1), 40-41, 1994.
|
25 |
Kim, Y., Hwang, E., & Rho, S., "Twitter news-in-education platform for social, collaborative, and flipped learning," The Journal of Supercomputing, 74(8), 3564-3582, 2018.
DOI
|
26 |
Kim, S. K., Kang, S. J., Choi, Y. J., Choi, M. H., & Hong, M., "Augmented-Reality Survey: from Concept to Application," KSII Transactions on Internet & Information Systems, 11(2), 2017.
|
27 |
Weinbaum, S. G., "Pygmalion's spectacles. The Floating Press," 2012.
|
28 |
Observer Network News.
|
29 |
Javornik, A., Rogers, Y., Moutinho, A. M., & Freeman, R., " Revealing the shopper experience of using a "magic mirror" augmented reality make-up application," in Proc. of Conference on Designing Interactive Systems, Association for Computing Machinery (ACM), Vol. 2016, pp. 871-882, 2016.
|
30 |
Matos, N., Pereira, P., Grave, L., & Marcos, A., "ARK: Augmented Reality Kiosk," Human-Computer Interaction-Theory and Practice, 168-172, 2003.
|
31 |
Reed, S. E., Kreylos, O., Hsi, S., Kellogg, L. H., Schladow, G., Yikilmaz, M. B., ... & Sato, E., "Shaping watersheds exhibit: An interactive, augmented reality sandbox for advancing earth science education," AGU Fall Meeting Abstracts, 2014.
|
32 |
Figueiredo, M., Cifredo-Chacón, M. Á., & Gonçalves, V., "Learning Programming and Electronics with Augmented Reality," in Proc. of International Conference on Universal Access in Human-Computer Interaction, Springer, Cham, pp. 57-64, 2016.
|
33 |
James Swanson, MFS Launches Fund, Fund Action, ISSN: 1054-5956, 2014.
|