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A Design of a Mobile Graphics Accelerator based on OpenVG 1.0 API  

Kwak, Jae-Chang (Dept. of Computer Science, Seokyeong University)
Lee, Kwang-Yeob (Dept. of Computer Engineering, Seokyeong University)
Abstract
In this paper, we propose the hardware architecture to accelerate 2D Vector graphics process for mobile devices. we propose the Transformation Unit Architecture that considerates the operation dependency. It has 3 cycles excution time and uses 2 multipliers and 2 adders. Proposed paint generation unit uses a LUT method, so it does not execute color interpolation which needs to be calculated every time. The proposed OpenVG 1.0 Accelerator achieved a 2.85 times faster performance in a tiger model.
Keywords
OpenVG 1.0; 2D vector graphics; Graphics accelerator; Graphics pipeline;
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