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IEEE 1061, Standard for a Software Quality Metrics Methodology, 2004.
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2 |
IEEE 730, Software Quality Assurance Plans, 2002.
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3 |
Telecommunications Technology Association, The Quality Model for Mobile Game Software, ttas.ko-11.0078, 2007.
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4 |
Telecommunications Technology Association, Method of Digital Image Quality Assessment, ttas.ko-10.0215, 2006.
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5 |
Telecommunications Technology Association, Guidelines for the Evaluation of Web-based Software, ttas.ko-11.0059, 2007.
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6 |
HyeJung Jung, "An Evaluation Model of Game Software", paper of Koreansociety for internet information Vol . 8, No. 6, pp. 115-125, 2007.
과학기술학회마을
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7 |
EunHee Choi, EunHee Park, JongSik Woo, SungWoo Sin, "The Research of SW Quality Evaluation in PC Game", The Korean Institute of Information Scientists and Engineers, 2003.
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8 |
Kocca, Korea, a white Paper on Digital Contents, pp. 67-94, 2008.
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9 |
DFC Intelligence, Reports on the Status of Game Markets in 2008, 2009.
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10 |
Ministry of Culture, Sports and Tourism, Korea, Reports on the Digital Contents Markets, 2009.
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11 |
Telecommunications Technology Association, The Data Element and Format of MultiPlatform e-Learning, 2005.
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12 |
Telecommunications Technology Association, The Data Element and Format for Television Program Materials, 2006.
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13 |
Telecommunications Technology Association, The Data Element and Format for Animation, 2006.
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14 |
Telecommunications Technology Association, The Game Metadata Element Set, 2008.
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15 |
iso/iec 9126-1, Information Technology - Software Product Quality- PART 1: Quality Model, 2001.
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16 |
Azuma, M., “SQuaRE: The next Generation of ISO/IEC 9126 and 14598 International Standards Series on Software Product Quality,” in Proceedings of the European Software Control and Metrics Conference (ESCOM), London, UK, pp. 337-346, 2001.
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17 |
ISO/IEC 14598-1, Information Technology –Software product evaluation –Part 1: General overview, 1999.
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18 |
ISO/IEC 14598-1, Information Technology –Software product evaluation –Part 1: General overview, 1999.
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