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http://dx.doi.org/10.14400/JDC.2020.18.9.391

Interactive Storytelling Materialized with Real-Time Edited Videos - A proposal of a volume branch structure -  

Kwon, Dong-Hyun (Division of Animation, Kyonggi University)
Publication Information
Journal of Digital Convergence / v.18, no.9, 2020 , pp. 391-402 More about this Journal
Abstract
In today's era of media convergence, users can watch a drama by choosing a story like a game or enjoy a game directed like a movie. These two media material interactive storytelling, and there have been discussions about them for many years. The purposes of this study are to propose a new branch structure for interactive storytelling and find a new perspective for the method of proceeding with a branch structure. The main research targeted a game that materialized interactive storytelling best. Based on the findings, the study proposed a volume branch structure including a plot border and adjuster concept for interactive storytelling to keep the story narrative and help the users feel interactions freely. This structure can be materialized only with real-time edited videos in the game media and will be possible in the application cases of a physical engine that continues to develop and artificial intelligence that has not been introduced in games actively.
Keywords
Real-time editing video; Interactive storytelling; Volume branch; Plot border; Adjuster;
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Times Cited By KSCI : 3  (Citation Analysis)
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