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http://dx.doi.org/10.14400/JDC.2020.18.7.383

An Analysis on the Design of Motion-Sensing Game Role Selection GUI  

Huang, HaiBiao (Dept. of Game Design Kongju National University)
Zheng, LingJing (Dept. of Game Design Kongju National University)
Ryu, Seuc-HO (Division of Nano-technology, Moonhwa University)
Publication Information
Journal of Digital Convergence / v.18, no.7, 2020 , pp. 383-387 More about this Journal
Abstract
This paper studies the GUI design of motion-sensing game character selection. The game's GUI plays a role in transferring information in human-computer interaction. The purpose of this game player-oriented GUI design is to optimize the human-computer interaction, make the operation more user-friendly, reduce the user's cognitive burden, and better adapt to the user's operation needs. This paper combines examples to compare and analyze these three games from three aspects: text, color and form. In the existing motion-sensing game games, the character selection GUI has a design feature of high recognition and strong visibility. Finally, suggestions for GUI design of motion-sensing game games are given. It is hoped that in the future, reference materials will be provided for the GUI design of experience game character selection.
Keywords
Motion-Sensing Game; GUI; Text; Colour; Shape; Game Character;
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Times Cited By KSCI : 3  (Citation Analysis)
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