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http://dx.doi.org/10.14400/JDC.2017.15.12.489

A Study on the Line of Action Shown in Characters' Poses of a Game 'Over Watch'  

Lee, YuSeop (Dept. of Multimedia, Graduate School of Digital Image and Contents, Dongguk University)
Chung, JeanHun (Dept. of Multimedia, Graduate School of Digital Image and Contents, Dongguk University)
Publication Information
Journal of Digital Convergence / v.15, no.12, 2017 , pp. 489-494 More about this Journal
Abstract
In spite of lots of differences in the production process of film animation, the animating method through computer is not much different between game animation and film animation. It is because the principles of film animation are also emphasized for the production of game animation. This study aims to consider the line of action showing the direction of movement and flow of energy among many considerations for the character pose work in case when producing game animation. Starting from the basic theory of drawing, the line of action plays a role of bible in the pose work including cell animation and 3D animation. After examining the theoretical background through preceding researches in order to understand the application of the line of action to the pose work of game characters, the poses of hero characters of a 3D online game 'Over Watch' were collected and then lines were directly drawn to analyze them. And as a result, the pose of characters with simple and clear 'Line of action' was good. This study aimed to consider the expression techniques of character pose in the production of game animation, which is expected to be used as an important reference for game animators at work.
Keywords
Game Animation; Character Animation; Over Watch; Blizzard; Character Pose; Line of Action;
Citations & Related Records
Times Cited By KSCI : 6  (Citation Analysis)
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