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http://dx.doi.org/10.14400/JDC.2016.14.12.489

Design of an Avatar Assembly System based on a Commercial Game Engine  

Kim, Byung-Cheol (Dept. of Computer and Game Sciences, Joongbu University)
Roh, Chang Hyun (Dept. of Computer and Game Sciences, Joongbu University)
Publication Information
Journal of Digital Convergence / v.14, no.12, 2016 , pp. 489-494 More about this Journal
Abstract
Developing 3D games of quality is getting easier as commercial game engines have significantly evolved. It is still difficult, however, for entry-level developers to create various avatars which could affect the entire game because it requires expertise in 3D design and programming. We propose a design of an avatar assembly system based on a commercial game engine, Unity. It includes the assembly, customization, and management of avatars. It also provides an avatar update mechanism via the World Wide Web(WWW) provided by Unity's asset system so that various avatars can be supplied after the initial game distribution.
Keywords
Avatar; Character Customization; Game Engine; 3D Computer Game; Asset Assembly System;
Citations & Related Records
Times Cited By KSCI : 2  (Citation Analysis)
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