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Korea Creative Content Agency, "2014 White Paper on Korean Games", pp. 22, Korea Creative Content Agency, 2014.
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"The 100 million increase in five months, To break through the subscriber 500 million of cacao game platform" GameMeca News, May 13, 2014.
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3 |
Hyung-Jun Uhm, "Conversation disappears , tired flood of information.. increasing deny people the smart phone" Segye News, March 12, 2012.
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4 |
Naver Korean Dictionary : Search word 'Notification', http://krdic.naver.com/detail.nhn?docid=25216600
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Naver Encyclopedia : Search word 'Push', http://terms.naver.com/entry.nhn?docId=1605260&cid=50372&categoryId=50372.
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Hyun-Ju Shin, Dong-Lyeor Lee, Seuc-Ho Ryu, Byung-Pyo Kyung, "A Proposal for the Improvement of Push Message Service in Mobile Social Network Game", Proceedings of The Society of Digital Policy & Management of Academic conference, pp389-393, 2014.
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7 |
Mina Lim, "A Study on Usage of Smartphone Push Notification", Master dissertation, Seoul National University, pp 5, 2012.
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8 |
Jung-hwan Lee, "popular with smartphone push services ", etnews, (March 2, 2010)
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Naver Game term Dictionary : Search word 'Puzzle Games', http://terms.naver.com/entry.nhn?docId=2028551&cid=42914&categoryId=42916.
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10 |
Jin Wook Choi, "New mobile game 'Dominations' and 'Friends Pop' popularity!", http://www.mt.co.kr/view/mtview.php?type=1&no=2015091713300640182&outlink=1 (Sep 17, 2015)
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11 |
Euh-Jin Lee, "SundayToz "Shanghai Anipang" Apple's App Store launched", http://news.newsway.co.kr/view.php?ud=2015091109251321780&md=20150911092813_AO (Sep 11, 2015)
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12 |
Gwang-min Jo, "King, Shooting puzzle game "Bubble Witch Saga2" lanched", http://game.donga.com/81035/ (Aug 12, 2015)
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Jae-Hee Moon, "The 'long run' to that of "Disney mistake looking" of Lunosoft, the highest percentage of female users of 20-40 generations", http://gamefocus.co.kr/detail.php?number=51141 (Sep 10, 2015)
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14 |
Hee-Chan Ahn, "Mobile 'Disney mistake looking' service 100 days a large -scale update", http://game.mk.co.kr/news/articleView.html?idxno=201500919297 (Sep 23, 2015)
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Jung-Seok Nam, "The meaning of the domestic release of Global Hit'Candy crash soda'?", http://sports.chosun.com/news/ntype.htm?id=201503100100100740006474&servicedate=20150309 (March 8, 2015)
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