Browse > Article
http://dx.doi.org/10.14400/JDC.2014.12.4.69

Rehabilitation and Serious Games  

Kim, Hwangyong (Department of Occupational Therapy, Gwangju University)
Publication Information
Journal of Digital Convergence / v.12, no.4, 2014 , pp. 69-73 More about this Journal
Abstract
We pursue pleasure through game but also possibly get positive effects. The serious game is a game that achieves a certain goal by using the positive effects of games. This paper describes the serious game and rehabilitation. Also, it describes the types of medical serious games and actual development condition of serious games for rehabilitation, and suggest ways to inspire utilization of the serious games for rehabilitation.
Keywords
Computer Game; Rehabilitation; Serious Game; Occupational Therapy; Information Technology;
Citations & Related Records
연도 인용수 순위
  • Reference
1 Tarja Susi, et. al., Serious Games-An Overview, Technical Report HS-IKI-TR-07-001, School of Humanities and Informatics, University of Skovde, Sweden, 2007.
2 Lee, H., et. al., Basic Experiment on Rehabilitation of Upper-Limb Motor Function Using Haptic-Device System, The Korean Society of Mechanical Engineers, 2011.
3 Sawye,r B., www.sgseurope.com/health.php? langue=EN
4 De Maria, R. Games for health 2006: Dance dance... revolution in fitness!, 2006. http://seriousgamessource.com/features/ feature_051906.php]
5 Cromley, J., Control a car with your thoughts- it's therapeutic. Los Angeles Times, May 15, 2006. [www.latimes.com/technology/consumer/gamers/la-he-game15may15,11867483.story?coll=la-business-games]
6 Mitchell, A. & Savill-Smith, C. The use of computer and video games for learning: Areview of the literature. Learning and Skills Development Agency, 2004 [www.LSDA.org.uk]
7 Corti, K., Games-based Learning; a serious business application. PIXELearning Limited. 2006. [www.pixelearning.com/docs/games_base dlearning_pixelearning.pdf]
8 Gudmundsen, J., Movement aims to get serious about games. USA Today, 5/19/2006. [www.usatoday.com/tech/gaming/2006-05-19-serious-games_x.htm]
9 Huizinga, Johan, Homo Ludens: Proeve Ener Bepaling Van Het Spelelement Der Cultuur. Groningen, Wolters-Noordhoff cop. 1985. Original Dutch edition. 1938.
10 Callois, R., An exploration of the subjective meaning of leisure using visual representation of activity categories, Journal of Applied Recreation Research Vol. 19 No. 2 pp. 131-154, 1994.
11 Michael, D. & Chen, S., Serious games: Games that educate, train, and inform.ation Boston, MA.: Thomson Course Technology. 2006.