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http://dx.doi.org/10.14400/JDPM.2014.12.1.519

Implementation of Raindrop Rendering Using Unity3D Engine  

Lee, MyounJae (Division of Information & Communication, BaekSeok University)
Kim, Kyoung-Nam (Division of Liberal Art and Teaching, Sungkyul University)
Publication Information
Journal of Digital Convergence / v.12, no.1, 2014 , pp. 519-524 More about this Journal
Abstract
This research is the study of raindrop rendering. In case of rendering for raindrop in existing games, it is used on sprites images or roughly raindrops images using texture rendering. These methods are similar to the shape and size of all rendered raindrop. That's why players are limitations to provide a sense of reality. To overcome this limitation, this paper proposes a method for generating raindrop considering surface tension and contac angle, the amount of water, implements the raindrop using Unity3D engine. To demonstrate the usefulness of this paper, this paper shows the generated raindrop in accordance with the change in the area and pulling force in surface tension formula. This paper can help to provide the actuality in game in case of rendering the raindrop.
Keywords
Rain Rendering; Rendering of natural phenomena; Milk-Drop; Surface Tension; Unity3D;
Citations & Related Records
Times Cited By KSCI : 5  (Citation Analysis)
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