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http://dx.doi.org/10.14400/JDC.2014.12.10.557

The Case of Fusion-based Education Game for Game Design  

Eun, Kwang-Ha (ICONON)
Publication Information
Journal of Digital Convergence / v.12, no.10, 2014 , pp. 557-562 More about this Journal
Abstract
Recently, to make game gotten out of negative perception of game addiction and gradually established as an immersion-centric and ositive and new game culture of the digital era from a culture perspective, the necessity of development of game composed of various materials has been emerging. In other words, the important part to make the environment of game industry which is growing into a higher value-added business expanded in a short space of time as the base culture together with the public in cultural aspects is the development of game material which enables more various objects to approach besides the development of material focused on profit. Above all things, it is the easily accessible material through fusion sith the diverse contents by using elements of interaction, function, system which game itself has. In this connection, this study suggested design approach process ti fuse the material of positive function into game and also proposed the development case ay each level.
Keywords
Education Game; Fusion; Positive Function; Game Design; Development Process;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
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