1 |
Kang, B., Huh, M. and Choi, S. (2015) Performance analysis of volleyball games using the social network and text mining techniques. Journal of the Korean Data & Information Science Society, 26, 619-630.
DOI
|
2 |
Kim, J. H. (2015). R multivariate statistical analysis, Kyowoosa, Seoul.
|
3 |
Kim, J. Y. and Lee, H. J. (2013). A study of gamebot detection using online game log data analysis. Proceedings of the Korea Information Science Society 2013 Fall Conference, 680-682.
|
4 |
Kim, J. Y. and Lee, H. J. (2014). Gamebot detecting rule verification and gamebot detection using online game log data. Proceedings of the Korea Information Science Society 2014 Winter Conference, 835-837.
|
5 |
Kim, S.-K. and Lee, Y.-H. (2016) The estimation of winning rate in Korean professional baseball league. Journal of the Korean Data & Information Science Society, 27, 653-661.
DOI
|
6 |
Kim, S. H. and Lee, J. W. (2012). Estimating the determinants of victory and defeat through analyzing records of Korean pro-basketball. Journal of the Korean Data & Information Science Society, 23, 993-1003.
DOI
|
7 |
Kim, S. M. and Kim, H. K. (2015). A research on improving client based detection feature by using server log analysis in FPS games. Journal of the Korea Institute of Information Security and Cryptology, 25, 1465-1475.
DOI
|
8 |
Cho, D. (2016) The winning probability in Korean series of Korean professional baseball. Journal of the Korean Data & Information Science Society, 27, 663-676.
DOI
|
9 |
Gu, S. H., Kim, H. S. and Jang, S. Y.(2009). A comparison study on the prediction models for the professional basketball games. Korean Journal of Sport Science, 20, 704-711.
DOI
|
10 |
Korea Council of Sport for All, Sports Encyclopedia, Available: http://portal.sportal.or.kr (downloaded 2016, Aug. 24).
|
11 |
League of Legend Developers Web Site, Available: https://developer.riotgames.com/.
|
12 |
Hastie, T., Tibshirani, R. and Friedman, J. (2001). The elements of statistical learning, Springer Verlag, Germany.
|
13 |
Lee, C. S. (2008). Evaluation model of on-line game using analytic hierarchy process. Journal of Global E-Business Association, 9, 109-127.
|
14 |
Ryu, S. I. and Park, S. J. (2009). Indicator analysis and prediction methods of online games using parametric method and Fourier analysis. Proceedings of Asia Pacific Journal of Information Systems, 2, 466-481.
|
15 |
Oh, S. S. and Kim, D. H. (2012). Analysis of the academic research trend of e-sports. Journal of Korean Society for Wellness, 7, 113-121.
|
16 |
Park, B. I. (2009). e-Sports value and the controversial issues and solutions for a problem of e-Sports from a sportive point of view. Journal of Sport and Leisure Studies, 36, 101-120.
|