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Design the Time-Interval Based Fairness Partitioning Method in DVE  

Won, Dong-Kee (Department of Computer Eng., Chonbuk National University)
An, Dong-Un (Department of Computer Eng., Chonbuk National University)
Chung, Seung-Jong (Department of Computer Eng., Chonbuk National University)
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Abstract
MMORPGs may involve a great number of concurrent players, and those servers usually have to manage hundred, or even thousands of avatars co-existing in the same virtual world. So if failing to send a command or an event message, or sending it too late may cause damages to the avatar evolution(death, injury, loss of resources), and may result in unjustified penalties for the player. Many policies could be defined to realize a ranking evaluation of available servers. Unfortunately, due to the highly dynamic characteristics of server loads and network performances, any optimal allocation would soon become sub-optimal. In order to solve those problems we propose the "time-interval based fairness partitioning method"(TIP). TIP will distribute the avatar to the game server equally with time-interval in order to avoid the problems form the unfairness of game servers load.
Keywords
DVE; MMORPG; TIP;
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