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Neural Networks Intelligent Characters for Learning and Reacting to Action Patterns of Opponent Characters In Fighting Action Games  

조병헌 (국민대학교 전자공학과)
정성훈 (한성대학교 정보공학부)
성영락 (국민대학교 전자정보통신공학부)
오하령 (국민대학교 전자정보통신공학부)
Publication Information
Abstract
This paper proposes a method to learn action patterns of opponent characters for intelligent characters. For learning action patterns, intelligent characters learn the past actions as well as the current actions of opponent characters. Therefore, intelligent characters react more properly than ones without the knowledge on action patterns. In addition, this paper proposes a method to learn moving actions whose fitness is hard to evaluate. To evaluate the performance of the proposed algorithm, we experiment with four repeated action patterns in a game similar to real games. The results show that intelligent characters learn the optimal actions for action patterns and react properly against to random action opponent characters. The proposed method can be applied to various games in which characters confront each other, e.g. massively multiple of line games.
Keywords
게임;인공지능;신경망;강화 학습;
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Times Cited By KSCI : 4  (Citation Analysis)
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