1 |
Q. Jones, "Virtual-Communities, Virtual Settlements & Cyber-Archaeology: A Theoretical Outline", Journal of Computer-Mediated Communication, Vol. 3, No. 3, Dec 1997.
|
2 |
H. Rheingold, The virtual community: Homesteading on the electronic frontier. London: MIT press, 2000.
|
3 |
C. M. Ridings, and D. Gefen, "Virtual community attraction: Why people hang out online", Journal of Computer-Mediated Communication, Vol. 10, No. 1, Nov 2004.
|
4 |
Y. C. Shen, C. Y. Huang, C. H. Chu, and H. C. Liao, "Virtual community loyalty: An interpersonal-interaction perspective", International Journal of Electronic Commerce, Vol. 15, No. 1, pp. 49-74, 2010.
DOI
|
5 |
Namu Wiki (Chin-Mok-Jil/Circle Jerk) [Internet]. Available: https://namu.wiki/w/%EC%B9%9C%EB%AA%A9%EC%A7%88
|
6 |
J. K. Kim, "Red Devils' as an Experiment of Organizing an Alternative Form of Community in Knowledge-based Information Society", Informatization Policy, Vol. 9, No. 3, pp. 123-142, 2002.
|
7 |
L. Dahlberg, "Democracy via cyberspace: Mapping the rhetorics and practices of three prominent camps.", New Media & Society, Vol. 3, No. 2, pp. 157-177, June 2001.
DOI
|
8 |
A. G. Wilhelm, Democracy in the digital age: Challenges to political life in cyberspace, New York: Routledge, 2002.
|
9 |
S. H. Park, and J. Y. Park, "On the characteristics of online fandom communication : The case of Im Yo Hwan, the professional gamer of starcraft galaxy in DClnside", Ewha Journal of Social Sciences, Vol. 15, pp. 45-62, June 2006.
|
10 |
S. H. Lee, The Effect of Characteristics of Virtual Community on the Business Performance, Master's Dissertation, KyungHee University, Seoul, Feb 2002.
|
11 |
J. H. Hwang, "The Identity and Collective Action of Cyber Community - Focusing on DCinside, SLRclub and Reddevils", Korean Sociological Association, Vol. 6, No. 6, pp. 105-138, Dec 2004.
|
12 |
D. K. Cho, Y. S. Oh, and H. K. Cho, "Public opinion formation and collective action in cyberspace", Korea Information Society Development Institute, No. 24, pp. 12-34, Dec 2001.
|
13 |
J. Meyrowitz, No sense of place: The impact of electronic media on social behavior. New York: Oxford University Press, 1986.
|
14 |
P. Kollock, Communities in Cyberspace. New York, Routledge, pp. 220-239, 1999.
|
15 |
J. H. Kwon, and M. H. Kim, "Characteristics of Power Relations in Internet Fan Community - A Case Study of DCinside Gallery 'Master's Sun'", Locality & Communication, Vol. 18, No. 3, pp. 5-48, Aug 2014.
|
16 |
D. Annand, "Social presence within the community of inquiry framework", The International Review of Research in Open and Distributed Learning, Vol. 12, No.5, pp. 40-56, 2011.
|
17 |
J. H. Kwon, and M. H. Kim, "How is the disciplinary power in the internet fan community exercised? : Case study of DCinside Gallery 'Master's Sun", Journal of Cybercommunication Academic Society, Vol. 32, No. 2, pp. 5-50, June 2015.
|
18 |
S. S. Lee, and S. H. Cheon, Social psychology of cyber space, Paju: Jipmoon, 2009
|