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http://dx.doi.org/10.9728/dcs.2018.19.7.1245

Communication Effects of Gamification App : Focused on  

Kang, Seungheon (Department of Industrial Engineering, Kangwon National University)
Jeong, Ji-Yong (Department of Industrial Engineering, Kangwon National University)
Park, Sung-Jin (Department of Industrial Engineering, Kangwon National University)
Kim, Sang-Kyun (Department of Industrial Engineering, Kangwon National University)
Publication Information
Journal of Digital Contents Society / v.19, no.7, 2018 , pp. 1245-1251 More about this Journal
Abstract
Communication skills are emphasized as one of the key competencies of the people who are living in the fourth industrial revolution era. However, it is widely believed that traditional education systems focused on individual learning do not provide sufficient communication opportunities. This paper proposes a method to activate communication using mobile app. In this study, app was developed and used by college students for two days, and then analyzed the communication-related effects through questionnaires. The results showed that both fun and communication were effective. Based on the experimental results, it is expected that the proposed app in this paper will contribute to activation of communication among people, increase of interest among members, and improvement of cooperative thinking ability.
Keywords
Communication; Gamification; Game; Everybody's Neighbor;
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Times Cited By KSCI : 1  (Citation Analysis)
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