Browse > Article
http://dx.doi.org/10.9728/dcs.2017.18.8.1615

Intuitive Spatial Drawing System based on Hand Interface  

Ko, Ginam (placeB Inc.)
Kim, Serim (Duksung Women's University)
Kim, YoungEun (Bitwin Media Lab Inc.)
Nam, SangHun (Dept. of New Media, Seoul Media Institute of Technology)
Publication Information
Journal of Digital Contents Society / v.18, no.8, 2017 , pp. 1615-1620 More about this Journal
Abstract
The development of Virtual Reality (VR)-related technologies has resulted in the improved performance of VR devices as well as affordable price arrangements, granting many users easy access to VR technology. VR drawing applications are not complicated for users and are also highly mature, being used for education, performances, and more. For controller-based spatial drawing interfaces, the user's drawing interface becomes constrained by the controller. This study proposes hand interaction based spatial drawing system where the user, who has never used the controller before, can intuitively use the drawing application by mounting LEAP Motion at the front of the Head Mounted Display (HMD). This traces the motion of the user's hand in front of the HMD to draw curved surfaces in virtual environments.
Keywords
Hand interaction; Intuitive interface; Spatial drawing; Surface drawing; Virtual reality;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
연도 인용수 순위
1 K. Kim, "Is Virtual Reality (VR) Becoming an Effective Application for the Market Opportunity in Health Care, Manufacturing, and Entertainment Industry," European Scientific Journal, Vol. 12, No. 9, 2016.
2 M. N. K. Boulos, L. Hetherington and S. Wheeler, "Second Life: an overview of the potential of 3-D virtual worlds in medical and health education," Health Information & Libraries Journal, Vol. 24, No. 4, pp. 233-245, 2007.   DOI
3 Z. Merchant, E. T. Goetz, L. Cifuentes, W. Keeney-Kennicutt and T. J. Davis, "Effectiveness of virtual realitybased instruction on students's learning outcomes in K-12 and higher education: A meta-analysis," Computers & Education, Vol. 70, pp. 29-40, 2014.   DOI
4 S. Nam, Y. Kim and Y. Lim, "Materialization of interactive stereoscopic artwork based on hand-painted images," Multimedia Tools and Applications [Online], pp. 1-15, 2016. Available: https://doi.org/10.1007/s11042-016-4235-z
5 V. Rieuf, C. Bouchard, V. Meyrueis and J. Omhover, "Emotional activity in early immersive design: Sketches and moodboards in virtual reality," Design Studies, Vol. 48, pp. 43-75, 2017.   DOI
6 Tiltbrush.com. Tilt Brush by Google. Available: https://www.tiltbrush.com.
7 Oculus.com. Oculus Story Studio. Available: https://www.oculus.com/story-studio/quill.
8 P. Wozniak, O. Vauderwange, A. Mandal, N. Javahiraly and D. S. Curticapean, "Possible applications of the LEAP motion controller for more interactive simulated experiments in augmented or virtual reality," SPIE Optics Engineering+Application, September 2016.
9 B. Kang, J. Kim and H. Kim, "Study for Operation Teaching Machine Using 3D Virtual Reality System," Journal of Digital Contents Society, Vol. 17, No. 4, pp.287-293, 2016.   DOI