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http://dx.doi.org/10.9728/dcs.2017.18.1.1

Real-time VR Strategy Chess Game using Motion Recognition  

Kim, Young-Kwang (Department of Computer Science, Namseoul University)
Yoon, Yeo-Song (Department of Computer Science, Namseoul University)
Oh, Tea-Gyeoung (Department of Computer Science, Namseoul University)
HwangBo, Yeung-Hwan (Department of Computer Science, Namseoul University)
Hwang, Jeong-Hee (Department of Computer Science, Namseoul University)
Publication Information
Journal of Digital Contents Society / v.18, no.1, 2017 , pp. 1-7 More about this Journal
Abstract
Virtual reality(VR) is known as immersive multimedia or computer-simulated reality, is a computer technology that replicates an environment, real or imagined, and simulates a user's physical presence and environment to allow for user interaction. Virtual realities artificially create sensory experience including sight, touch, hearing, and smell. Owing to the use of a single device in most VR contents, user have difficulty in manipulating user interface and game object. And also immersion of the game goes down because they can't see the mouse and keyboard in virtual space. In this paper, we design and implement the chess game to easily and accurately control user interface to improve the immersion in game.
Keywords
Virtual Reality; Game development; Game contents; Game project;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
연도 인용수 순위
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