1 |
Naver IT dictionary
|
2 |
http://movie.naver.com/movie/mzine.cstory.nhn?nid=1592
|
3 |
http://imgmovie.naver.com/design/preview/pic/20130104/web_imp_01/1_2_1.htm
|
4 |
J. Back, "philosophy dictionary of korean 1 : What is culture?," Knowledge company, Jun. 2001.
|
5 |
Y. Koh, "Sociology dictionary,"Society and culturelab, Oct. 2000.
|
6 |
J. Song, "The Analysis on laughter in the internet reply and the language activity education,"Journal of Korean education research, Vol.42, pp.91-116, Feb. 2008.
|
7 |
McCloud Scott, N. Kim ranslation, "Reinventing Comics," Sigongsa, 2008
|
8 |
J. Sim, "The wisdom and zen of the East : Does the taoism stand against technical civilization?," Segyesa, Sep. 1990
|
9 |
J. Lee, "Sensibility and culture and humanistic imagination," Journal of the Daedong philosophical association, Vol.53, pp.319-343, Dec. 2010.
|
10 |
J. Won, "Emotion and reason," Journal of Human study, Vol.1, No.1, pp.44-76, Feb. 2002.
|
11 |
S. Lee, "A Study on the Medium Characteristic and Storytelling of Web Comic," Journal of Studies on Korean, Vol.30, pp.237-762, Jun. 2009.
|
12 |
S. Lee, "Emotional technology trend surveys and the study of ways to combinat with contents industry," Journal of Sensibility Science, Dec. 2009.
|
13 |
H. Lim, "Concert of humanities(2) : Korean, Do design a imagination," Esoup, Sep. 2010.
|
14 |
Miller, Carolyn, S. Jeon supervision, "Digital storytelling," communicationbooks, 2006.
|
15 |
H. Kang, "The Competitve Power of Kangfull's Feature-Length Cartoon Storytelling", Korea Humanities Content Society, Vol.10, pp.235-261. Dec, 2007.
|
16 |
Dentsu Crossmedia Development Project Team, Phoenix Communications Inc, "Crosswitch", nanam 2009.
|
17 |
Naver Doopedia
|
18 |
Naver encyclopedia of knowledge
|
19 |
S. Kim, "A Study on Webtoons in Ordinary Society," Hongik University, Jun. 2009.
|
20 |
Y. Choi, "A Study on cinematic techniques of webtoon direction," Pusan University, Aug. 2012.
|
21 |
Y. Kim, E. Koh, "An Analytic Study on Interaction for a Flow in Webtoons," Journal of Design Culture Society, Vol.15, No.4, pp.74-84, Dec. 2008.
|
22 |
B. Kim, N. Hong, "A Study about the convergence of comics and multimedia," Journal of Digital Contents Society, Vol.13, No.1, pp.119-127, Mar. 2012.
DOI
ScienceOn
|
23 |
M. Kim, "What a flop cartoon it is! It only serves to scratch the loser's back.!," Journal of Hankyoreh 21, No.805, Mar. 2010.
|
24 |
S. Kim, "The study of public humanities seen from the perspective of redundancy : Do you ever know what a flop is like?," Hipar, pp.108-109, Jun. 2011.
|
25 |
MCST, "Culture Technology R&D Master Plan," Korea Creative Contents Agency, 2009.
|
26 |
George P. Landow, I.Kim ranslation, "Hypertext 3.0," communicationbooks, 2006.
|