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Feasibility of Using the Nintendo Wii Game for a Dimentia  

Lee, Jin-Ho (Department of Physical Therapy, In-Kwang Hospital)
Kang, Jong-Ho (Department of Physical Therapy, Nambu University)
Lee, Hyun-Min (Department of Physical Therapy, Honam University)
Publication Information
Journal of the Korean Society of Physical Medicine / v.6, no.2, 2011 , pp. 225-233 More about this Journal
Abstract
Purpose: This study evaluated the feasibility of using Nintendo Wii games for improving cognition, balance, function in patients with dementia. Methods: A total 30 dementia patients were randomly assigned into the experimental group(n=15) and control group(n=15). All subjects performed a general therapeutic exercise, and 30-minute sessions of the table tennis and fencing game of Nintendo Wii were conducted with experimental group 3 times a week for 8 weeks. The intervention effects were measured by using MMSE-K, BBS, and FIM. The results were analyzed by using repeated measure ANOVA. Results: The MMSE-K and BBS scores showed significant differences. A significant interaction was observed between the experimental group and the control group in MMSE-K. The final MMSE-K and BBS scores for the experimental group were significantly higher than those for the control group. However, there was no difference in the FIM scores. Conclusion: We suggest that Nintendo Wii games are effective in cognㅇition and balance improvement in dementia patients. Future research on a variety of programs in needed.
Keywords
Nintendo Wii; Dementia; Cognition; Rehabilitation;
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