1 |
A. Ukil, "Support vector machine," Intelligent Systems and Signal Processing in Power Engineering, Springer, Berlin, Heidelberg, pp. 161-226, 2007.
|
2 |
A. Natekin and A. Knoll, "Gradient boosting machines, a tutorial," Frontiers in neurorobotics, 7: 21, Dec. 2013.
DOI
|
3 |
M.P. LaValley, "Logistic regression," Circulation, Vol. 117, No. 18, pp. 2395-2399, May. 2008.
DOI
|
4 |
H. Kim and H.K. Kim, "Research on online game bot guild detection method," Journal of The Korea Institute of information Security & Cryptology, Vol. 25, No. 5, pp. 1115-1122, Oct. 2015. DOI: 10.13089/JKIISC.2015.25.5.1115
DOI
|
5 |
A.R. Kang, J. Woo, J. Park, and H.K. Kim, "User behavior analysis for online game bot detection," Journal of The Korea Institute of information Security & Cryptology, Vol. 22, No. 2, pp. 225-238, Apr. 2012. DOI: 10.13089/JKIISC.2012.22.2.225
DOI
|
6 |
A.R. Kang, H.K. Kim, and J. Woo, "Chatting pattern based game BOT detection: do they talk like us?," KSII Transactions on Internet and Information Systems (TIIS), Vol. 6, No. 11, pp. 2866-2879, Nov. 2012. DOI: 10.3837/tiis.2012.10.007
DOI
|
7 |
S.H. Jeong, A.R. Kang, and H.K. Kim, "Analysis of Game Bot's Behavioral Characteristics in Social Interaction Networks of MMORPG," ACM SIGCOMM Computer Communication Review, Vol. 45, No. 4, pp. 99-100, Sep. 2015.
DOI
|
8 |
Y. Chung, C. Park, N. Kim, H. Cho, T. Yoon, H.J. Lee, and J.H. Lee, "Game Bot Detection Approach Based on Behavior Analysis and Consideration of various Play Styles," ETRI Journal, Vol. 35, No. 6, pp. 1058-1067, Dec. 2013. DOI: 10.4218/etrij.13.2013.0049
DOI
|
9 |
N.C. Oza, and S. J. Russell, "Online baggind and boosting," International Workshop on Artificial Intelligence and Statistics, PMLR, pp. 229-236, 2011.
|
10 |
A. Fujita, H. Itsuki, and H. mastsubara, "Detecting Real Money Traders in MMORPG by Using Trading Network," Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, Vol. 6, No. 1, pp. 26-31, Oct. 2011.
|
11 |
E. Lee, J. Lee, and J. Kim, "Detecting the bank character in MMORPGs by analysis of a clustered network," The 3rd International Conference on Internet, Dec. 2011.
|
12 |
R. Thawonmas, Y. Kashifuji, and K.T. Chen, "Detection of MMORPG Bots Based on Behavior Analysis," Proceedings of the 2009 International Conference on Advances in Computer Entertainment Technology, pp. 91-94, Dec. 2008.
|
13 |
T.M. Oshiro, P.S. Perez, and J.A. Baranauskas, "How Many Trees in a Random Forest," International workshop on machine learning and data mining in pattern recognition, Springer, Berlin, Heidelberg, 2012.
|
14 |
A. J. Myles, R.N. Feudale, Y. Liu, N.A. Woody, and S.D. Brown, "An introduction to decision tree modeling," Journal of Chemometrics: A Journal of the Chemometrics Society, Vol. 18, No. 6, pp. 275-285, Nov. 2004. DOI: 10.1002/cem.873
DOI
|
15 |
H.M. Song and H.K. Kim, "Game-bot detection based on Clustering of asset-varied location coordinate," Journal of The Korea Institute of information Security & Cryptology, Vol. 25, No. 5, pp. 1131-1141, Oct. 2015. DOI: 10.13089/JKIISC.2015.25.5.1131
DOI
|
16 |
A.R. Kang, J. Woo, J. Park, and H.K. Kim, "Online game bot detection based on party-play log analysis," Computers and Mathematics with Applications, Vol. 65, No. 9, pp. 1384-1395, May. 2013. DOI: 10.1016/j.camwa.2012.01.034
DOI
|
17 |
J. Lee, J. Lim, W. Cho, and H.K. Kim, "In-Game Action Sequence Analysis for Game Bot Detection on the Big Data Analysis Platform," Proceedings of the 18th Asis Pacific Symposium on Intelligent and Evolutionary Systems, Vol. 2, pp. 403-414, Jan. 2015.
|
18 |
M. Varvello and G.M. Voelker, "Second life: a social network of humans and bots," Proceedings of the 20th international workshop on network and operating systems support for digital audio and video, pp. 9-14, Jun. 2010.
|