Browse > Article
http://dx.doi.org/10.9708/jksci.2021.26.11.075

Adaptive Concurrency Control Approach on Shared Object Manipulation in Mixed Reality  

Lee, Jun (Dept. of Game Software, Hoseo University)
Park, Sung-Jun (Company of DataReality)
Abstract
In this paper, we propose an adaptive concurrency control scheme to reduce conflicts and working time in the cooperative work in mixed reality. To this ends, we first classified the goals, tasks and ownerships of the cooperative work. Then, the classified relationships are mapped according to their temporal and hierarchical relationships of shared object manipulation in the cooperative work. The proposed system provides adaptive concurrency controls of the shared object according to temporal orders of the sub-goals. With the proposed scheme, a participant is enable to move and rotate a shared object although another already has an ownership of the shared object in a specific order of the sub-goal. Thus, the proposed system provides adaptive and realistic cooperative working environment. We conducted a user study of the proposed scheme. The proposed system could reduce conflicts and working times comparing to conventional approaches.
Keywords
Mixed Reality; Upper Body; Shared Object Manipulation; Concurrency Control;
Citations & Related Records
연도 인용수 순위
  • Reference
1 M. Spicher, B. D. Hall, M. Nebeling, "What is Mixed Reality?", CHI Conference, No.537, pp. 1-15, May. 2019, DOI:10.1145/3290605.3300767   DOI
2 C. Joslin, D.T. Giacomo, & N. Magnenat-Thalmann, "Collaborative virtual environments: from birth to standardization", IEEE Communication Magazine Vol. 42, No.4, pp. 28-33, April 2004. DOI : 10.1109/MCOM.2004.1284925   DOI
3 D. Roberts, R. Wolff, O. Otto, and A. Steed, "Constructing a Gazebo: Supporting team work in a tightly coupled, distributed task in virtual reality", Presence: Teleoperators & Virtual Environments, Vol. 12, No. 6, pp. 644-657, 2003. DOI:10.1162/105474603322955932   DOI
4 D. A. Norman, "Psychology of Everyday Action". The Design of Everyday Things. New York: Basic Book, 1988, https://doi.org/10.2307/1423268
5 T. Mulling, M. Sathiyanarayanan, "Characteristics of Hand Gesture Navigation: a case study using a wearable device(MYO)," British HCI'15, pp. 283-284, Jul. 2015, DOI:10.1145/2783446.2783612   DOI
6 M. Funk, M. Kritzler, F. Michahelles, "Hololens is more than air Tap: natural and intuitive interaction with holograms", IoT 17 Proceedings, No.31, pp. 1-2, Oct. 2017, DOI:10.1145/3131542.3140267   DOI
7 J. Lee and S. J. Park, "Extended Reality-based Simultaneous Multi Presence for Remote Cooperative Work", Journal of Computer and Information, Vol. 26, No.5, pp. 23-30, 2021, https://doi.org/10.9708/jksci.2021.26.05.023   DOI
8 J. Lee, M. Lim, S.J. Park, H.S. Kim, H. Ko and J.I. Kim "Approximate resolution of asynchronous conflicts among sequential collaborations in dynamic virtual environments", Computer Animation & Virtual Worlds. Vol. 27, No.2, pp. 163-180, April 2016. https://doi.org/10.1002/cav.1669   DOI
9 L. Hui, J. Yuan, D. Thalmann, N. M. Thalmann, "AR in Hand : Egocentric Palm Pose Tracking and Gesture Recognition for Augmented Reality Applications," ACM MM Proceedings, pp. 743-744, Oct.2015, DOI:10.1145/2733373.2807972   DOI
10 P.P. Desai, P.N. Desai, K.D. Ajmera, & K. A. Mehta, "Review Paper on Oculus Rift-A Virtual Reality Headset". International. Journal of Engineering Trends and Technology, Vol. 13, No.4, pp. 175-179, August 2014. DOI: 10.14445/22315381/IJETT-V13P237   DOI
11 R. Lathia and J. Mistry, "Process of designing efficient, emission free HVAC systems with its components for 1000 seats auditorium", Pacific Science Review A: Natural Science and Engineering, Vol. 18, No. 2, pp. 109-122, 2016. https://doi.org/10.1016/j.psra.2016.09.010   DOI
12 S.J. Park, "A Study on Sensor-Based Upper Full-Body Motion Tracking on Hololens", Journal of The Korea Society of Computer and Information, Vol. 26, No. 4, pp. 39-46, April 2021, https://doi.org/10.9708/jksci.2021.26.04.039   DOI
13 J. Lee, M. Lim, H.S. Kim, J.I. Kim, "Supporting Fine-Grained Concurrent Tasks and Personal Workspaces for a Hybrid Concurrency Control Mechanism in a Networked Virtual Environment", Presence Teleoperators Virtual Environ. Vol. 21, No.4, pp. 452-469, November 2012. DOI:10.1162/PRES_a_00127   DOI
14 D. J. Roberts, and P. M. Sharkey, "Maximizing concurrency and scalability in a Consistent, Causal, Distributed Virtual Reality system, Whilst Minimizing the Effect of Network Delays", Proceedings of the 6th Workshop on Enabling Technologies Infrastructures for Collaborative Enterprise (WETICE'97), pp. 161-166, 1997. DOI: 10.1109/ENABL.1997.630808   DOI
15 O. Otto, D. Roberts, and R. Wolff, "A review on effective closely-coupled collaboration using Immersive CVE's", Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications (VRCIA'06), 145-154, 2006. https://doi.org/10.1145/1128923.1128947   DOI
16 U. J. Sung, J. H. Yang, and K. Y. Wohn, "Concurrency Control in CIAO", Proceeding of the 1999 IEEE Virtual Reality Conference (VR'99), pp. 22-28, 1999. DOI: 10.1109/VR.1999.756919   DOI
17 Q. Abbas, H. Shafiq, I. Ahmad and S. Tharanidharan, "Concurrency control in distributed database system", Proceeding of the 2016 International Conference on Computer Communication and Informatics (ICCCI), pp. 1-4, 2016. DOI: 10.1109/ICCCI.2016.7479987.   DOI
18 J. Yang, "Scalable Prediction Based Concurrency Control for Distributed Virtual Environments", Proceedings of the IEEE Virtual Reality 2000 Conference, p.151, 2000. DOI: 10.1109/VR.2000.840493   DOI
19 Mathi, Krish Chaithanya, "Augment HoloLens' Body Recognition and Tracking Capabilities Using Kinect," Wright State University, Computer Science, 2016, http://orcid.org/0000-0002-8185-8142