Browse > Article
http://dx.doi.org/10.9708/jksci.2019.24.09.029

Design and Implementation of Healthcare Game Content in IOT Environment  

Yoon, Seon-Jeong (Dept. of Digital Contents, Dongseo University)
Abstract
In Recently, as the interest in health has increased and the spread of smart phones has become common, the development of smart health care related contents has been active. In this paper, we introduce the design, implementation and effects of game-based content that can make walking exercise fun in the Internet of Things environment. This content calculates the consumed calories by walking the stairs with the Beacon installed, and incorporates games to encourage continuous fun activities. It also provides event functions that enable on-off-line coordination. The goal of this content is to enable busy modern people to exercise lightly, funly, and constantly in the surrounding activity space. The effect of this content has been confirmed through the review of many users participating in offline events. This content is expected to be able to converge with various types of healthcare systems with the expansion of the application space.
Keywords
IoT; Beacon Sensor; Healthcare; Game-Type Contents;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
연도 인용수 순위
1 Yoonhee Choi, Heayrin Jung, "Smart healthcare industry of the future that mobile world attracts attention", e-KIET Industrial Economic Information, vol 609, 2015, pp 2
2 Tae Kyung Kim, Moon Choi, "Older Adults' Willingness to Share Their Personal and Health Information When Adopting Healthcare Technology and Services", International journal of medical Infomatics, vol 126, pp 86-94, 2019   DOI
3 JeongGil Go and three others, "Trends in Smart Device and IoT convergence technology", ETRI Journal, Vol. 23, No. 4, pp.79-85, 2013
4 ChulHan Kim, http://www.datanet.co.kr/news/articleView.html?idxno=78060, DATANET, 2014.12
5 GiMo Jang, "Sports for the elderly women: good exercise and bad exercise", Korean Elderly Women's Medical Association, Vol. 23, 2018
6 IDC, "IDC FutureScape:Worldwide Healthcare 2015 Predictions", www.idc.com, 2014
7 Vitality cop, Smart medicine bottle Glowcap, http://www.schmietaplus.com
8 https://www.kolibree.com, The Fun, Intelligent & Beautiful Toothbrush
9 Gangbong Lee, "'AI HealthCare' Come soon The SCienceTimes, 2019
10 Sangtae Kim , "Digital Healthcare Trends", BRIC View Trend Report, 2017, pp 1-3
11 Marketsandmarkets Reports, "Smart Beacon Market-Global Forecast to 2023", https://www.marketsandmarkets.com, 2017
12 INNOPOLIS FOUNDATION, "Smartphone Beacon Market", 2018, pp 1-14
13 Daily medi, "Global trend of 'U health care' in IT", www.dailymedi.com, 2015
14 MikeElgan, "Apple's iBeacon gets fun", Computerworld, 2014
15 SeaHwan Park, "IOT-based digital life care industry trend", Small and Medium Business Mentoring Report, Korea Institute of Science and Technology Information, 2017.12
16 Lee YeonHee etc, "IOT-centered social welfare facility informationization and policy task", 2016-11 Research Report , Korea Institute for Health and Social Affairs, 2016, 12
17 JongTae Park, SungMan Park, SeokJu Go, "IoT based Healthcare Services and Platform Trends", Information and communication, 2016.12
18 SJ,Yoon, SH,Lee, "Design of Healthcare Game Contents using IOT", KSCI, Vol 26, No 2, 2018
19 Lee jung-rim, ahn Duck-hyun, Kim yu-mi, " The Difference of EEI through the Slope of Stairs", KAUTPT, vol 6, No 2, 1999