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http://dx.doi.org/10.9708/jksci.2014.19.4.063

Design of 3D Action Game for PC Environment  

An, Sung-Ohk (Dept. of Game Engineering, Paichai University)
Lee, HeeBum (Dept. of Game Engineering, Paichai University)
Park, Dong-Won (Dept. of Game Engineering, Paichai University)
Kim, SooKyun (Dept. of Game Engineering, Paichai University)
Jung, Jinyoung (Dept. of Bio-Information, Daejeon Health Science College)
Abstract
Third Person Action Game is a genre receiving continuous interest from many game enthusiasts. The most distinctive feature about third person action games is that the user can actually see the character as well as the various actions, which in turn increases user engagement. Many games are developed using game engines. However, this study designs a third person action game using only DirectX library instead of the specialized techniques in game engines. By doing so, the game development costs will be minimalized. The study also uses several basic algorithms in order to process the various events and to make the animation effects more efficiently managed in the graphic device. The performance superiority is demonstrated by the results of the study.
Keywords
Sprite; Bone animation; Terrain; Action game;
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