Design of 3D Action Game for PC Environment |
An, Sung-Ohk
(Dept. of Game Engineering, Paichai University)
Lee, HeeBum (Dept. of Game Engineering, Paichai University) Park, Dong-Won (Dept. of Game Engineering, Paichai University) Kim, SooKyun (Dept. of Game Engineering, Paichai University) Jung, Jinyoung (Dept. of Bio-Information, Daejeon Health Science College) |
1 | WIKIPEDIA, "http://en.wikipedia.org/wiki/Action_game |
2 | Frank D. Luna, "Introduction to 3D Game Programming with DirectX 9.0c a Shader approach," WORDWARE, pp. 523-530, June 2006. |
3 | Bahn Kyoungjin, Hyo Kim, Kyungwon Lee, Hyunhee Kim, "A Study on Effect on Flow of Customized User Interface in Game", Society of Design Convergence, pp. 1-12, May 2007. |
4 | Kim Pallister, "Game Programming Gems 5", Cengage Learning, February 28, 2005. |
5 | Szijarto, G. and K. Jozsef. High Resolution Folaige Rendering for Real-time Applications. Budmerice, Slovak Republic: SCCG, 2003. |
6 | Lander, Jeff, "skin them bones game programming for the web generation:, Game Developer Magazine pp. 11-16. May 1998. |
7 | Carl Granberg, "Character Animation With Direct3D," CharlesRiverMedia, pp. 47-49, April 2009. |
8 | Doug L, James and ChristopHer D, "Skinning mesh animations," ACM Transactions on Graphics (ACM SIGGRAPH 2005), pp. 399-407, August 2005. |
9 | Mark DeLoura, "Game Programming Gems", Charles River Media, August 2000. |
10 | Mark DeLoura, "Game Programming Gems 2", Charles River Media, July 2001. |
11 | Andrew Kirmse , "Game Programming Gems 4", Cengage Learning, March 3, 2004. |
12 | Weber, Jason, "Run-Time Skin Deformation", Game Developers Conference Proceedings (GDC 2000), PP. 703-721, 2000 |