Browse > Article
http://dx.doi.org/10.9708/jksci.2013.18.3.019

The Extraction of Quality Evaluation Elements for Medical Serious Game  

Yoon, Seon-Jeong (Dept. of Digital Contents, Dongseo University)
Ryu, Mi-Young (Subdivision of Computer Information, Kyungnam College of Information)
Abstract
As the Medical Serious Games are recently proven effective, the quality evaluation of the game has become an important issue. In quality evaluation, objective criteria and evaluation elements are important. Quality evaluation of the serious game is divided into two areas : the technical (from the point of view of Program) and the non-technical (from the point of view of Content). In this study, we developed the quality evaluation element of the non-technical area to the psychotherapy and the health & rehab game according to developing process of quality evaluation model. We extracted five evaluation elements from the two kinds of medical games, and interviewed with medical experts in order to ensure the validity of them. The goodness of fit tests for the elements mentioned above were verified by conducting. Chi-square test results for the two groups did not differ significantly. In conclusion, we expect to take advantage of the results of this study to design and develop serious games for medical treatment.
Keywords
Serious game; Medical Serious game; Quality evaluation of Medical Serious game;
Citations & Related Records
Times Cited By KSCI : 4  (Citation Analysis)
연도 인용수 순위
1 digitalDaily, http://www.ddaily.co.kr/news/news_view.php?uid=67704, 2010.9.
2 eToday, http://www.etoday.co.kr/news/section/newsview.php?TM=news&SM=0605&idxno=441710, 2011.05.25.
3 Ministry of Culture, Sports and Tourism, "Support for a variety of serious games should find new possibilities of the game", Ministry of Culture, Sports and Tourism press release, 2012.02.22.
4 Won Hee Lee, "The Game Industry's New Trend, Serious", Samsung Economic Research Institute SERI Management Notes, No. 12, 2009.
5 Kato, P.M., Cole, S.W., Bradlyn, A.S., Pollock, B.H, "A Video Game Improves Behavioral Outcomes in Adolescents and Young Adults With Cancer: A Randomized Trial.." PEDIATRICS Vol. 122 No. 2, pp. e305-e317, August 2008.   DOI   ScienceOn
6 Tate, R., Haritatos, J., & Cole, S., "HopeLab's Approach to Re-Mission", International Journal of Learning and Media, Vol. 1, No. 1, pp. 22-35, 2009.
7 Korea Creative Contents Agency, 2010 The rise of korean games, 2011.
8 Tack Woo, Jin Yeom, "A Study on Medical Serious Game: Classification & Possibility", Journal of Korea Game Society, Vol. 12, No. 2, pp. 91-99, 2012.   과학기술학회마을   DOI   ScienceOn
9 Hyang Jae Lee, Sung Tae Cho, "A Study of community and avatar of virtual reality that appear in online game", Korean society of design trends, Vol. 26, pp. 21-32, 2010.
10 Yeon Sook Lee, A Study on Healing Game for the Disturbed under Healing Contents Concept, Doctoral dissertation. Kookmin University Digital Media Design Department, 2007.
11 Jae Young Jang, A study on serious game design for rehabilitation training of the patients with apoplexy, Master's dissertation. KwangWoon University Graduate School of Information and Communication, 2006.
12 Seon Jeong Yoon, Mi Young Ryu, "Psycho-therapeutic Elements in Serious Game for Therapy", Journal of Korea Game Society, Vol. 12, No. 2, pp. 31-41, 2012.   과학기술학회마을   DOI   ScienceOn
13 Hyun Hee Jung, Practical-oriented art therapy, School Governor, 2006.
14 Seon Mi Park, (The) effect of the music and meditation therapy on emotional-unstability, stress, and depression for adolescent, Doctoral dissertation. ChungAng University, 2008.
15 Hyun Ju Jung, Apply an understanding of music therapy, Ewha womans University Press, 2009.
16 Landreth, G. L.,, Play therapy: The art of the relationship. Muncie, IN: Accelerated Development Press, 1991.
17 Landreth, G. L., Play therapy: The art of the relationship. (2nded.). New York: Brunner- Routledge, 2002.
18 Seong Suk Oh, Kyung Sik Kim, "Development and Analysis of the Balance Game for Elderlies : Based on Proposal of the Game-Aided", Journal of Korea Game Society, Vol. 11, No. 6, pp.33-42, 2011.   과학기술학회마을
19 Dong Chun Lee, Gyu Pyo Jang, "A Comparative Analysis of Old People's Limbs Movement and Judgement Speed", Journal of the society of Korea industrial and systems, Vol. 18, No. 35, pp. 71-78, 1995.
20 Dong Chun Lee, Gyu Pyo Jang, "A chronological analysis of simple movement and choice reaction performance for Korean adults", Journal of the Ergonomics Society of Korea, Vol. 15, No. 2, pp. 185-192, 1996.
21 ISO/IEC "Information Technology-Software product evaluation - Part 1, metrics - Part 2," 1991.
22 Ji Hye Hwang, "Rehabilitation of Common Ankle and Foot Sports Injuries", Hanyang Medical Reviews, Vol. 29, No. 1, pp. 84-93, 2009.
23 Naver encyclopedia of knowledge, http://terms.naver.com/entry.nhn?cid=865&docId=927726&mobile&categoryId=1741
24 Joong UK Park, Cancer insofar as this win, Nexus BOOKS, 2005.
25 Seon Jeong Yoon, "A Design of Serious Game Metadata Schema for Reliability and Compatibility", Vol. 10, No. 3, pp 73-82, 2010.   과학기술학회마을